Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1h is lighter damage but faster attaack recovery (so safer to land hits despite being weaker hits)
2 weapons is even higher damage even with a weaker weapon as second weapon but still is slower attack animation and recovery (also changes the attack pattern too).
In the end it is all about options for playstyles.
2H gives you more damage and lets you benefit from a second weapon or shields runes while only having to scale one weapon.
1h lets you benefit from a shield and generally has the faster attack speed.
Dual wield yields higher damage. With some caveats
If you're doing an umbral build, accidentally killing full withered enemies with a dual wield charge attack is pretty common. So I swiftly swap to 2H to prevent that.
You also buff both weapons when you dual wield instead of only one letting you essentially double dip into your spellbuffs.
I have 2 favourites.
1 hand short sword with a shield. I love to lunge heavy attack and it's super versatile overall
2 hand the halberd. It has great range with poke attack, good lunge heavy attack and it has wide area attacks if needed.
Lighter weapons are faster and have faster recovery time so "opportunity windows" happen more often and even making a mistake it often is recoverable without taking damage because of it but it is needed to use these extra windows of opportunity because damage is lower.
In the end it is a trade off between amount of windows of opportunity and amount of damage per hit.
I tend to prefer damage per hit on all these games.
Another thing, dual wielding is also good for mob clearing whereas 2 handing is more single target focused.
But the Greatsword had so much poise damage and stagger power that the recovery time didn't really matter in the end. I could just flatten everything in my way.
Only real drawback was it being pure offense, bad parry window and even worse block, so I had it combined with health on kill items and runes, and that supported itself very well.
I will have to check axes and longswords some more though, feel like sword / shield builds could work extremely well, depending on how good the parry windows for shields are.
Shields have terrible parry windows, unless you're using a small shield which i second best to daggers. the only problem is that if you're using a small shield its defensive bonuses arent THAT great, so you might as well use a offhand weapon anyways.
Big shields are just... l mean you become invincible under certain conditions. You can just block everything, and once its safe, just poke them with your weapon to get your withered health back.
A heavy shield and the flickering flail is just... outright broken. You're dealing over 500 damage a hit and you throw the stupid light thing in bursts of 3. So if you block anything and have withered health you can get it back from a safe distance. I saw a guy using the flail getting around 1800 damage a special attack, and with the eye that regenerates soul flail in umbral you can just spam it non stop.
If you have good timing you can still parry easily.
I like charging in and tapping the RMB to deliver a powerful attack, which also staggers the enemy. Immediately after, while the enemy is staggered, I follow up with a charged attack, which hits even harder.