Lords of the Fallen

Lords of the Fallen

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Invasion issue SOLVED
To those of whom say they've played 100 hours and have only been invaded a handful of times, I was invaded 5 times tonight, 6 if you count the one that CTD after they started spawning in.

I wouldn't consider the invasions an issue as much as how they are deployed.

To those who think the invasions are unfair, I propose a solution and if this idea sounds good, maybe try to get their attention.

Simply remove the barriers and make it open world. A low level player will have the option to evade to where they have already cleared an area and hide, if they can.

It may sound like a bad idea at first but if you think about it, so is trapping someone who has a low level crap gear and running out of time in umbral at the very least a fighting/fleeing chance.

So maybe make one extraction from umbral possible? I was invided twice this evening while trying to evade the red reaper, and killed the bastards both times (they were both much lower level).

Just trying to even the odds for the beginners. Scare them away and there will be nobody to play but the lousy cheating rice farmers.
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Trapping the prey is part of the Crimson Ritual, the invader evoked those moths to block the path.
My problem with invasions is that 99% of the time it is light rolling freak with dual daggers spamming Seismic Slam. Sometimes those scrubs use Slaughterer's Coagulator while chuging a Sanguinarix whenever I touch them. It is boring and very repetitive.
Thndslz May 5 @ 6:20am 
The last 3 days i got invaded twice, both while farming red reapers. Meanwhile the other 99% of the time i got NO invasions coming my way. Funny huh.
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