Lords of the Fallen

Lords of the Fallen

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Still some Co-op issues
More suggestions than anything. Whilst the second player can now interact with ladders, chests, etc, we still need to be able to interact with the totems to bring us back from the umbral, as well as resting at vestiges, even if it means adding a prompt that the host needs to accept by pressing D-Pad Up or something.

If Player 1 (Host) dies out of bounds such as falling off the map and lands on a platform below, Player 2 cannot revive them whatsoever. The only way to bring them back is to kill yourself. You can't rest or come out of umbral to give yourself a chance to survive, you're basically locked. Being able to change to umbral would be nice purely due to molhu, can't interact with him or his shop without the host entering umbral.

The teleport if too far away needs to either be increased or removed. It is beyond annoying. I get you shouldnt run off, but at the same time players get told theres loot here, then the host runs off and makes you teleport, leaving you to either get them to run back or progress in a solo save to get that item/loot. With the UI disappearing when not in combat, you dont even get told when youll be teleported to the host either.

Interacting with NPCs could also be nice, the host may not be into the lore, but from what I can tell, if they have dialogue before opening access to a shop, you can't access it without the host interacting. Quite annoying especially if the host is one of those people that googles a build and ignores all NPCs for the sake of not having to listen to dialogue.

This is more a bug than anything, but since the latest patch I can access rememberances from any NPC in the game that sells something.
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Showing 1-3 of 3 comments
OdrN May 4 @ 6:30pm 
Also, for the second player:
- The possiblity of upgrading Sanguinarix and lantern
- The possibilty of buying items from special stores
- The possibility of using runes
And those are basics, I can't believe how limited the invited player is in the "coop" mode.
Guys would you be my friend to play this game, I need the pilfered coins... :(
mayhem523 (Banned) May 4 @ 7:15pm 
Originally posted by MatterRacc:

If Player 1 (Host) dies out of bounds such as falling off the map and lands on a platform below, Player 2 cannot revive them whatsoever. The only way to bring them back is to kill yourself.

You can revive them from a vestige or seed vestige.

Originally posted by OdrN:
Also, for the second player:
- The possiblity of upgrading Sanguinarix and lantern
- The possibilty of buying items from special stores
- The possibility of using runes
And those are basics, I can't believe how limited the invited player is in the "coop" mode.

I'm pretty sure you can do all of that with shared progression with password coop.

If you're doing random coop where you're just invited into random parts of someone else's game, then it's expected to be somewhat limited. You're really just there to help them progress, your upgrades would come from your own playthrough.

A serious issue with coop right now is that guests can open chests with keys in them, and if they do the host doesn't get the key and they're soft locked. There's a skip for the emperyean door I learned last night, though. I got it to work twice just to test it. Here's the video I found showing how to do it.

https://www.youtube.com/watch?v=wOMLtHcdlGY
Last edited by mayhem523; May 4 @ 7:25pm
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