Lords of the Fallen

Lords of the Fallen

View Stats:
I do not understand dodging in this game
Got invaded in the tutorial area and laughed at by the invader after they two-shot me when I as dealing less than 50 damage to them, that was fun so I have promptly disabled online functionality.

But to the main topic, I do not understand dodging. I will press the button, and my guy will just shimmy slightly to the side. Outside of combat it feels lovely because the guy is rolling all over the place, but in combat? He just shuffles slightly, seemingly gaining no i-frames, and taking significant damage when hit. Like I am pressing this thing just before attacks land and it feels like it is achieving nothing, the block and parry feels so much better than the dodge?

Am I missing something? How do I roll in combat? It happens sometimes and it seems like that itself has i-frames, but the stuff I am having happen most of the time is just leaving me open? Can I change an option somewhere so that I only roll and don't do any of this shimmying stuff?
Last edited by Mundane_JPG; May 3 @ 11:11am
Originally posted by mayhem523:
If you are not locked onto an enemy you will roll. If you are locked onto an enemy and press dodge once you will sidestep. If you double tap dodge while locked on enemy, you will roll. All of them have I frames, might have just been due to desync in multiplayer.

Personally I got in a habit of just locking and unlocking constantly during boss fights so I can use the unlock roll, but its probably easier to just double tap dodge.

As for which is better, like most of these games, it depends on the attack. Some you can parry/block and then still get hit with the follow up, some will just blast through your block, some are difficult to dodge and easy to parry, etc.
< >
Showing 1-9 of 9 comments
dont just press the dodge button. also press a direction key. this is how you roll. (the actual dodging)
Originally posted by AggroBuLLeT:
dont just press the dodge button. also press a direction key. this is how you roll. (the actual dodging)
I mean I am always moving though? Like I am never gonna stand still? And more than half the time I won't be rolling if in combat (i.e an enemy is aggroed)

Unless the thumbstick needs to be fully in a given direction rather than only partially?
The author of this thread has indicated that this post answers the original topic.
mayhem523 May 3 @ 11:21am 
If you are not locked onto an enemy you will roll. If you are locked onto an enemy and press dodge once you will sidestep. If you double tap dodge while locked on enemy, you will roll. All of them have I frames, might have just been due to desync in multiplayer.

Personally I got in a habit of just locking and unlocking constantly during boss fights so I can use the unlock roll, but its probably easier to just double tap dodge.

As for which is better, like most of these games, it depends on the attack. Some you can parry/block and then still get hit with the follow up, some will just blast through your block, some are difficult to dodge and easy to parry, etc.
Last edited by mayhem523; May 3 @ 11:23am
Originally posted by Mundane_JPG:
Originally posted by AggroBuLLeT:
dont just press the dodge button. also press a direction key. this is how you roll. (the actual dodging)
I mean I am always moving though? Like I am never gonna stand still? And more than half the time I won't be rolling if in combat (i.e an enemy is aggroed)

Unless the thumbstick needs to be fully in a given direction rather than only partially?
I don't know what to say because for me its the exact opposite. I basically never "step back". I need to try EXTREMELY hard to do that.

99% of the time my character rolls. and yes I tilt my thumbstick to the max unless I'm trying to walk. but why would I be walking when I'm in a middle of a fight
Originally posted by AggroBuLLeT:
Originally posted by Mundane_JPG:
I mean I am always moving though? Like I am never gonna stand still? And more than half the time I won't be rolling if in combat (i.e an enemy is aggroed)

Unless the thumbstick needs to be fully in a given direction rather than only partially?
I don't know what to say because for me its the exact opposite. I basically never "step back". I need to try EXTREMELY hard to do that.

99% of the time my character rolls. and yes I tilt my thumbstick to the max unless I'm trying to walk. but why would I be walking when I'm in a middle of a fight

You're talking about the difference between tapping dodge alone, or combined with a direction, while unlocked. OP's issue is with unlcock vs lock dodging mechanics.
Originally posted by AggroBuLLeT:
Originally posted by Mundane_JPG:
I mean I am always moving though? Like I am never gonna stand still? And more than half the time I won't be rolling if in combat (i.e an enemy is aggroed)

Unless the thumbstick needs to be fully in a given direction rather than only partially?
I don't know what to say because for me its the exact opposite. I basically never "step back". I need to try EXTREMELY hard to do that.

99% of the time my character rolls. and yes I tilt my thumbstick to the max unless I'm trying to walk. but why would I be walking when I'm in a middle of a fight
So I've found that in order to roll, I need to double press the dodge button. Single presses are guaranteed to do the side step. Did you somehow disable the side step?
Originally posted by Mundane_JPG:
Originally posted by AggroBuLLeT:
I don't know what to say because for me its the exact opposite. I basically never "step back". I need to try EXTREMELY hard to do that.

99% of the time my character rolls. and yes I tilt my thumbstick to the max unless I'm trying to walk. but why would I be walking when I'm in a middle of a fight
So I've found that in order to roll, I need to double press the dodge button. Single presses are guaranteed to do the side step. Did you somehow disable the side step?
no. its probably because I literally hammer the dodge button everytime I want to roll lol.
Originally posted by mayhem523:
Originally posted by AggroBuLLeT:
I don't know what to say because for me its the exact opposite. I basically never "step back". I need to try EXTREMELY hard to do that.

99% of the time my character rolls. and yes I tilt my thumbstick to the max unless I'm trying to walk. but why would I be walking when I'm in a middle of a fight

You're talking about the difference between tapping dodge alone, or combined with a direction, while unlocked. OP's issue is with unlcock vs lock dodging mechanics.
Oh my god, thank you, you've made me realise it's not just enemies being aggroed, it's just I whenever something is aggroed to me I am locking my camera to them as a natural reflex.

I guess I'll have to try and get good at unlocked combat because I truly hate the side step 😂
Originally posted by mayhem523:
If you are not locked onto an enemy you will roll. If you are locked onto an enemy and press dodge once you will sidestep. If you double tap dodge while locked on enemy, you will roll. All of them have I frames, might have just been due to desync in multiplayer.

Personally I got in a habit of just locking and unlocking constantly during boss fights so I can use the unlock roll, but its probably easier to just double tap dodge.

As for which is better, like most of these games, it depends on the attack. Some you can parry/block and then still get hit with the follow up, some will just blast through your block, some are difficult to dodge and easy to parry, etc.
Thank you so much <3
< >
Showing 1-9 of 9 comments
Per page: 1530 50