Lords of the Fallen

Lords of the Fallen

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PLEASE Co-op ( PVP ) Deactive funcktion !
i will not co-op and pvp fight
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Showing 1-1 of 1 comments
Suwako May 3 @ 9:29am 
Originally posted by Suwako:
- If you don't like pvp don't engauge with it. Use mirrors. Don't want to? Exit to main and load back in. Around 5 seconds on modern NVMEs. Don't want to spend the 5 seconds? Rest at a rest stop. Instantly kicks the invader out.

- Getting killed is inconsequential if you're playing right. Seedling spots aren't more than 2 minutes away from each other, dying to an invader means that it's a 30 second run back.

- Host will always have the advantage because unlike the dark souls series, registry is host-side and not client-side Meaning invaders have to deal with delayed hits, null regs, and if you switch between lamp/ranged too quickly the game won't allow you to use it.

Quote from the 495th time I've had to type it. If you're doing co-op PvP does not matter to you. R1 spamming anyone who even enters your lobby will annihilate them if there's two of you. Unless you're baited into playing defensively. Then the opposition will 100% mess with you and find a way to bait a kill. You have 30 hours in the game- you should know to invest in HP so you dont get one shot by a status effect.

This has been complained about, discussed, and explained non stop since the launch of every souls-like in existence. Use the search bar to look for alternative solutions.
Last edited by Suwako; May 3 @ 9:30am
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