Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's weird because i invaded some guy closer to my lv the day before that and was doing 230-300 dmg with +6 fitsroy's sword and crossbow of choice. but then with +9 gear i suddenly do far less damage?
i also invaded someone that looked like the guy you describe in the post and after plunging attack killing the host they came at me like a golden EF 5 torando of spinning blades and golden wrath... they were absolutely mashing the ♥♥♥♥ out of the attack button with thier dual short swords and despite parrying them they just brute forced through me because parrying someone doesn't actually punish them for being careless unless you stance break them thus rewarding brainless play.
perfect block need to:
A: be an instant stance break opening up for grievous strike. and in return make hitting the perfect a little block stricter.
or,
B: keep the multiple perfect blocks to stance break but when you DO perfect block a player it stuns them for a long enough time leaving them open for not a grievous strike but a counter retaliation of light or heavy attack.
the idea is to punish players when they play dumb and reckless and create a mental note of what happened the last time the mashed or spammed BS
just as you see player get parried in elden ring they visibily reel back and are staggered for moment after having their attack bounce off your shield. but the golden blender that i previously mention wasn't even stunned or staggered or flinched even for .5 seconds and just when back to blenderizing me. devs should increase the recovery frames of the person that was parried.
they should also just get rid of the damage scaling system because it hamstrings you're damage as a lower lv against higher lvs when you need it most. get rid of it, upscale everyone's hp and have us do full damage.
pvp in this game should be about skillful play and not about being a bigger badder fish. if you're a higher lv player and you charge a mid level or lower level player mindlessly mashing and they parry you, you should pay dearly for you're carelessness allowing lower levels to bridge the gap between higher level player and lower level players via skill.
and there's times where skillful play doesn't even feel that satisfying, i invaded a lower level player at least in relation to my lv... after he got done cutting down a few umbral enemies he locked eyes with me and charged me head on with reckless abandon when i tried to greet him cordially, not even recovering his health first and he started mashing prompting me to hit a double perfect block and grievous strike him.
side note: was trying to be nice to that player was even about to drop some items for them.
as far as i've seen this game rewards you for playing like a dummy spamming and mashing like there's no brain activity up there and 9/10 it seems you are punished for trying to utilize the mechanics at play, (like parrying) or should say, SHOULD be at play.
20% skill and outsmarting other players/80% being a higher level and winning because of that.
lastly, honestly all this applies to the invaded as well. this goes both ways.
I also don't believe anything else you said tbh lmao. disable multiplayer if you don't wanna get invaded. enable it again after second or third boss. by then you're strong enough to compete with 90% of all invaders
im lv 70 and got over 100 umbral scouring and still haven't gotten around to get that gear yet lol. you can get more by playing co-op however.
That is fair. Even though you probably dont have enough umbral scouring to get it right after beating Pieta it is an early game weapon just wanted to point that out, wasn't trying to discredit you.
Farmed some levels before Pieta to use weapon I had got and ended up farming umbral scourings too.