Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On regular new game, was it already on? It just sets up the enemy count based on the pre-nerf enemy count and placement.
It was not. Missed applying the modifiers the first time around. Now I have a few on and this one seems to not have changed anything. Is there a way to get it to work on NG+ that I am just missing?
you can check your active modifiers at any vestige. have you checked if it was even activated?
other than that, something i noticed the past week: whenever i joined random people with Shared progression: my modifiers would be overwritten leaving most of my characters modifierless and without a way to reactive them from what ive seen.
have you done shared progression with someone who doesnt have the increased enemy density? that would explain it aswell.
you can see if your character has shared progression enabled by clicking "load game"
on the right you will see your stats and gear aswell as your name in big letters and the person you share progression with in small letters underneath it.
those are atleast 2 issues i can think of that would affect your modifiers. other than that the modifier itself works fine, so if neither of those points is the reason it might be a Bug.
Yes. It is activated. Unable to attach screen shot to verify. Have not played any shared progression. Heck, on this play through, I have not even co-op with my friend either. wondering if something else is afoot. Maybe NG++ as you can't just toggle modifiers unless starting over
I only recommend doing shared progress if you plan to play start to finish with a friend.
Do you remember having to fight the Lightreaper after beatin the first boss? If so then the modifier is working.
Yes. That is the only thing that has changed. Nothing else. So I am confused on where these extra enemies are
Just for testing, make two test characters. One with Pre-nerf mod and one without and make it to the windmill Vestige (Marco the Ax) and make note of the number of enemies. For me I noticed the enemy density.
so i created a new character and noticed the increase in monsters. not much but was noticeable. i think it just bugged out for me current play through. will try again when NG++
Yeah i think 2.0 removed a few of the "tougher" mobs from certain areas.