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Well make sure to check if your friend's world also has the bosses killed and the vestiges unlocked, I'm guessing they don't.
Just tested it again, it doesn't really work, it didn't even unlock the socketing of weapons for me even though we "unlocked" it together.
So all this method does is allow u to get items while being guest, but your world won't get updated and you're gonna have to run through it again with your coop partner or by yourself. You do kinda duplicate items this way tho cause u can pick up everything twice
Yes it's not real "shared progression", in the way that both worlds are updated. But the player joining, still keeps ALL items / weapons. So if you're trying to play through the entire game with someone with from friend pass, or just as a complete coop experience. Then this works 100%.
They were able to socket their weapons, the same time I was. Because we unlocked it together, as long as they stayed on my world when they do
the idea is, shared progression will have massive lag. so use beckon player for playing, and after you guys done playing, use shared progression at the end of session so the guest player will update their progress on the host story. (you can do it at the start tho if you want, just keep each other progress in loop not so far apart)
massive head up tho. some fix item will not spawn on guest player. (like the upgrade for the flask)