Lords of the Fallen

Lords of the Fallen

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By far the most infurating level design I have ever played
Mixed in with their new 'guidance' system which literally does not work (Anyone even test it before releasing it lol). Who the hell did you hire to create these god awful levels. Level design is terrible when you have to create a system to help players find their way and not even that is made correctly.
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Showing 1-15 of 29 comments
Senki Apr 19 @ 6:51am 
nah the levels are great and I didn't need any guidance system to go through them

I am glad someone finally made something more interesting than the usual extremely linear levels that other soulslikes have
Pizza Time Apr 19 @ 11:13pm 
Little bro would have hated Dark Souls 1.
Would have hated not only DS1 but also both of the The Surge games lol
kldb1898 Apr 19 @ 11:58pm 
Level design doesn't matter if there's a map. Why the holy hell isn't there a map?
The Grin Apr 20 @ 12:22am 
OP is lost.......
Do you think a dark middle ages era had GPS and maps ready to be used ?

You have problems to understand level design that's all.
Play simple games then.......one button push and you win, that's it.
Level design is bad in the game, i totally agree on that. The umbral world was unnecessary gimmick in my opinion, it kinda throws me off when exploring the levels. Its amazing to me how people take this kind of criticism personally though. Its possible to like something and be critical towards it isn't it?
Last edited by mitalieneekaan; Apr 20 @ 12:36am
Pony Apr 20 @ 12:40am 
Originally posted by mitalieneekaan:
Level design is bad in the game, i totally agree on that. The umbral world was unnecessary gimmick in my opinion, it kinda throws me off when exploring the levels. Its amazing to me how people take this kind of criticism personally though. Its possible to like something and be critical towards it isn't it?
Well, just because you're not good at games doesn't mean that the level design is bad. I think its fantastic.
Originally posted by Pony:
Originally posted by mitalieneekaan:
Level design is bad in the game, i totally agree on that. The umbral world was unnecessary gimmick in my opinion, it kinda throws me off when exploring the levels. Its amazing to me how people take this kind of criticism personally though. Its possible to like something and be critical towards it isn't it?
Well, just because you're not good at games doesn't mean that the level design is bad. I think its fantastic.
exactly like he thinks the level design is bad. I don't think skill is the issue here in any way.
Originally posted by mitalieneekaan:
Originally posted by Pony:
Well, just because you're not good at games doesn't mean that the level design is bad. I think its fantastic.
exactly like he thinks the level design is bad. I don't think skill is the issue here in any way.
if you do consider that orientation is skill. than its skill issue
Originally posted by Lucash eLSamuell:
Originally posted by mitalieneekaan:
exactly like he thinks the level design is bad. I don't think skill is the issue here in any way.
if you do consider that orientation is skill. than its skill issue
you are reaching, i mean think the level design is bad and im pretty good at souls games
Last edited by mitalieneekaan; Apr 20 @ 1:08am
Level design is really bad in this game.

Umbral is an interesting concept that was badly executed. Enemies in Umbral are repetitive, being in Umbral is a necessity most of the time, but the timer forces you to jump back into the real world constantly. (And it turns the loading screen every time)

You can't do the majority of interactions just with your lantern which is a miss.

I loved all 3 Dark Souls games level designs much more.
@R+5 Apr 20 @ 1:41am 
Originally posted by Cloud:
Level design is terrible when you have to create a system to help players find their way and not even that is made correctly.

actually, making mazes that may need "extra help" and non-lineal designs is common in adventure games, rpgs, and even rts and oter strategic games.

it can be tricky to balance how easy to find are the clues left meant to guide players in the "right path", but is actually rare when in relatively closed areas that may lead to a block from missing them.

from what ive seen so far, imo, it isnt terrible but probably needs improvement, specially if devs forgot to explain a feature or skill needed to overcome an obstacle or solve a puzzle.

what i disliked from playing the free version (tutorial-demo), was no obv option to restart the game with all items (is easy to waste them when testing buttons), and that the character even if its able to jump short distances, is unable to climb small objects directly (to not be able to climb a bit, imo looks silly).

Originally posted by mitalieneekaan:
Originally posted by Lucash eLSamuell:
if you do consider that orientation is skill. than its skill issue
you are reaching, i mean think the level design is bad and im pretty good at souls games

souls-like games, more often than not, usually have a very linear and obvious path, or easy to guess routes (at least thats often true in dark souls games).

so, its not necessarily "bad" or even "terrible level design" if it doesnt follow that approach. you can still be good at combat, and "choosing your fights", even when "more detailed" exploration may not be something you expect in a souls-like.

try sometime a classic for ps1 called "vagrant story" (not a souls-like, but an unusal arpg). the maps are not very large, but can still be confusing and sometimes you may miss a secret room or a key item needed to progress. "Getting lost" used to be normal and expected in rpg and "rpg-like" games.

maps in souls-like games are usually designed to not be very challenging themselves, for navigation, only somewhat lethal (accidental falls, trap rooms, unexpected enemy rooms).

cant judge the main game, but at least the tutorial area, is good enough. could be improved a bit, but imo is not "terrible"
Last edited by @R+5; Apr 20 @ 1:47am
icantsee Apr 20 @ 2:07am 
Just got to swamp area and its so rubbish running around in a circle just to find shortcut, the dark world make it more confusing too :lunar2019crylaughingpig:
I just want to fight the boss man not run in circle...
Last edited by icantsee; Apr 20 @ 2:09am
Drimon Apr 20 @ 2:13am 
The "other World" System is Trash but the lvl Designe beside the swamp is Not that Bad
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