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Zero work on performance for this patch... disapointed...
No, DLSS was not removed from Steam, sorry... it's still there and I can use it
But about performance, if I start a new game, these stutters aren't there anymore it seems!
I'll do some more testing, but it's promising
I played through half of it on gamepass, and I never had a single stutter myself..In fact I was very happy with how the performance was lol Maybe I just got lucky? lol Are you guys on nvidia or AMD? Im using alll amd and a radeon card
I'm on an overclocked, undervolted Nitro+ 7900XTX, and I have to use XESS Ultra Quality if I want to use Cinematic and get mostly 4k60, and there are still some spots where it drops to 55 in Umbral. Have not seen any bad drops or stutter at all though, and no crashes or shader compile traversal issues or anything. This is on Linux, too. Not sure how pure performance is under Windows.
I still wouldn't say the game truly justifies its requirements at 4k max at all, but it does look really damn good. It's much better than when I tried it before for sure.
lmao the game is definitely not impossible to run in 4k 100+fps lmaooooooo I literally do it on a daily basis when i play. Not sure what year you're trapped in, but practically every game can be played in 4k 120 with max settings if you have the right hardware lol You guys just make stuff up to fit your narrative its so weird. Trying to run your mouth about something you cant and have not even experienced for yourself
If I knew how to link a video i would just to make you look silly
I can run Black Myth:Wukong with DLSS on a mix of high and ultra settings at 100 fps on average, but Lords of the Fallen 2.0 still fluctuates wildly between 55-110 fps on similar settings.
You are running it at 40 percent resolution scale genius, lmfao. That's not even close to being "maxed". Set it to 100%.