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*UPDATE*
Ok so I decided to actually try it out. And with the Unbridled Focus amulet, and the "grant a small amount of mana regeneration" rune in my shield, and a mana pool of 560, the mana drain was as follows:
Barbed Aura (6 mana): Almost entirely zeroed out. There was a very slight drain, but if you've got a decent mana pool, you can run this aura for a LOOONG time.
Invigoratin Aura/Aura of Tenacity (12 mana): Noticeable mana drain for these 2, as they cost twice as much. It's still a noticeable speed, but you can run it for probably the length of a fight without too much issue? I timed it, and with my 560 mana pool I was able to run it for about 2:10 seconds before it shut off. That's running a single 12 cost aura mind you. No clue how much benefit the manastone ring will provide to this equation, as I don't have it yet. But it's not that bad if you have invested heavily into mana, which I would assume you would for an aura build.
Before the update, one mana stone ring and 3 Nartun rune was enough to keep invigoring annd tenacity auras for no free.
Here’s what I found :
Mana stone ring gives you +2 m/s, so you can expect a +4 regen for both slot. I saw, on fextralife comments, someone who said that one Nartun rune grants you another +2, same as the ring, so you go for a +6. So far we got a +10.
Aura of tenacity cost 7.5 m/s.
Invigoring aura cost 15m/s.
Barbed aura cost 3m/s.
Numbers seams to work because I can keep Aura of Tenacity with on ring and three runes, and still get a tiny mana gain.
So, if you wear 3 Nartun and 2 rings, you can keep tenacity and barbed aura with a 0.5m/s drain. But you cannot keep the invigoring aura anymore. I don’t think that unbridled focus works will reduce mana drain, because in the description they said “mana cost”.
Maybe using ring of gnawing could be a good idea. Not sure if it’ll be worth.
Well I keep working my radiant PvE build for this run. Then I’ll go back to my pyro toon. I wish they will separate PvP and PvE in the future
Yeah we have got to get the Devs attention for that; either that or they are working on the "actual split" and we will see it soon enough. If thats the case, these changes were made for a stopgap because PvP matches were so lopsided (NG++++ dudes jumping into fresh NG0 games etc.)