Lords of the Fallen

Lords of the Fallen

View Stats:
Mike Jun 4, 2024 @ 10:17pm
Is there any direct connection to Lotf 2014 in terms of lore details?
So years ago I played through the original LOFT (2014 version) and enjoyed to but mostly forgot it. Fast forward to this games release and its one of my favorite non FS souls-like games and I have about 140hrs in it.

I was just curious about the older game and I looked up a playthrough and I noticed a lot of the lore, factions,.....etc was exactly the same as the reboot, when all this time I always thought this was a clean slate type of game lore and everything and just using the name/IP. From my knowledge the og game has rhogar, it has the huge demon hand as a background,...etc.

Anyone actually know how deep the connection of the 2 games is, or did they just use the 2014 as a template and make brand new lore around some of the ideas used in the first game?
< >
Showing 1-11 of 11 comments
Virake Jun 5, 2024 @ 3:00am 
it's a direct sequel. the whole "reboot" thing seems more like a marketing trick to insulate the new game from the original's bad reputation.
Mike Jun 5, 2024 @ 9:21am 
Originally posted by Virake:
it's a direct sequel. the whole "reboot" thing seems more like a marketing trick to insulate the new game from the original's bad reputation.

Interesting, I may do a run of the original just for curiosity sake, because even on release I did not think it was as bad as people claimed it was, it just was not a FS souls game so people automatically disliked it.
Dregora Jun 5, 2024 @ 11:48am 
Originally posted by Mike:
Originally posted by Virake:
it's a direct sequel. the whole "reboot" thing seems more like a marketing trick to insulate the new game from the original's bad reputation.

Interesting, I may do a run of the original just for curiosity sake, because even on release I did not think it was as bad as people claimed it was, it just was not a FS souls game so people automatically disliked it.


That's not why people disliked it. It was just not a great game. Graphics (at the time) were solid but a lot left to be desired.


Even in this one, while it's deff better, I still feel the dodge and attack animations are WAY too wide/go way too far. It makes the combat feel super janky. If you're going to put small corridor like pathways where you can fall down, don't make your dodge literally dodge off of it.
Mike Jun 5, 2024 @ 12:10pm 
Originally posted by Dregora:
Originally posted by Mike:

Interesting, I may do a run of the original just for curiosity sake, because even on release I did not think it was as bad as people claimed it was, it just was not a FS souls game so people automatically disliked it.


That's not why people disliked it. It was just not a great game. Graphics (at the time) were solid but a lot left to be desired.


Even in this one, while it's deff better, I still feel the dodge and attack animations are WAY too wide/go way too far. It makes the combat feel super janky. If you're going to put small corridor like pathways where you can fall down, don't make your dodge literally dodge off of it.

This is where we just disagree as I find this LOTF much better feeling and looking then ER and its why its one of my favorite non FS souls games.

As for the older LOTF I just remember it feeling way more weighy then other souls games at the time, even the other souls-likes the devs team made (Surge 1-2) had this heavy weighty feeling. Imo its not really an objective "bad" thing it is just preference and getting use to different gameplay styles.

I remember enjoying the first game but it just was not as memorable, but I really enjoyed Surge 1 from the same dev team.

EDIT: I also wanted to add one of the most beloved From Soft games, Bloodborne has the same wide dodges, that slides the player halfway across the floor and that game is on 30 fps so it feels even more sluggish there. In games like that no one has an issue but in something else it then become a problem somehow?
Last edited by Mike; Jun 5, 2024 @ 12:17pm
Virake Jun 5, 2024 @ 12:33pm 
Originally posted by Mike:
Interesting, I may do a run of the original just for curiosity sake, because even on release I did not think it was as bad as people claimed it was, it just was not a FS souls game so people automatically disliked it.
that game had real issues… but the amount of hate it got was disproportionate. same story as with the new one, really — people try it, notice something they don't like, immediately write the whole thing off, and vent on the internet.
Dregora Jun 5, 2024 @ 1:21pm 
Originally posted by Mike:
Originally posted by Dregora:


That's not why people disliked it. It was just not a great game. Graphics (at the time) were solid but a lot left to be desired.


Even in this one, while it's deff better, I still feel the dodge and attack animations are WAY too wide/go way too far. It makes the combat feel super janky. If you're going to put small corridor like pathways where you can fall down, don't make your dodge literally dodge off of it.

This is where we just disagree as I find this LOTF much better feeling and looking then ER and its why its one of my favorite non FS souls games.

As for the older LOTF I just remember it feeling way more weighy then other souls games at the time, even the other souls-likes the devs team made (Surge 1-2) had this heavy weighty feeling. Imo its not really an objective "bad" thing it is just preference and getting use to different gameplay styles.

I remember enjoying the first game but it just was not as memorable, but I really enjoyed Surge 1 from the same dev team.

EDIT: I also wanted to add one of the most beloved From Soft games, Bloodborne has the same wide dodges, that slides the player halfway across the floor and that game is on 30 fps so it feels even more sluggish there. In games like that no one has an issue but in something else it then become a problem somehow?


I greatly disliked it in Bloodborne as well and as much as I wanted to love that game, the 30 fps lock really killed it for me. I also enjoy The Surge 1 (from a gameplay perspective) more so than I did surge 2. Surge 2 felt way too floaty and less heavy, sadly.
Mike Jun 5, 2024 @ 1:25pm 
Originally posted by Dregora:
Originally posted by Mike:

This is where we just disagree as I find this LOTF much better feeling and looking then ER and its why its one of my favorite non FS souls games.

As for the older LOTF I just remember it feeling way more weighy then other souls games at the time, even the other souls-likes the devs team made (Surge 1-2) had this heavy weighty feeling. Imo its not really an objective "bad" thing it is just preference and getting use to different gameplay styles.

I remember enjoying the first game but it just was not as memorable, but I really enjoyed Surge 1 from the same dev team.

EDIT: I also wanted to add one of the most beloved From Soft games, Bloodborne has the same wide dodges, that slides the player halfway across the floor and that game is on 30 fps so it feels even more sluggish there. In games like that no one has an issue but in something else it then become a problem somehow?


I greatly disliked it in Bloodborne as well and as much as I wanted to love that game, the 30 fps lock really killed it for me. I also enjoy The Surge 1 (from a gameplay perspective) more so than I did surge 2. Surge 2 felt way too floaty and less heavy, sadly.

I also like Surge 1 much more then Surge 2 in almost every way, but Surge 1 has very floaty, dashes and attacks similar to this game and the first LOTF, so I don't really get why you have an issue with it specifically in this game.
Phantom Limb Jun 5, 2024 @ 1:47pm 
Originally posted by Mike:
Originally posted by Virake:
it's a direct sequel. the whole "reboot" thing seems more like a marketing trick to insulate the new game from the original's bad reputation.

Interesting, I may do a run of the original just for curiosity sake, because even on release I did not think it was as bad as people claimed it was, it just was not a FS souls game so people automatically disliked it.
LotF 2014 is a clunky mess of a game that is not really worth a try. Seriously, this one may not be the perfect "souls clone" but it way way better compared to the original.
Mike Jun 5, 2024 @ 1:49pm 
Originally posted by Phantom Limb:
Originally posted by Mike:

Interesting, I may do a run of the original just for curiosity sake, because even on release I did not think it was as bad as people claimed it was, it just was not a FS souls game so people automatically disliked it.
LotF 2014 is a clunky mess of a game that is not really worth a try. Seriously, this one may not be the perfect "souls clone" but it way way better compared to the original.

I played it on launch so I know what the game is and if it is worth another try. Also I was never directly comparing the games, more so I was interested in the lore details between the 2 games.

i personally don't feel the game is that bad, as I like the devs other souls-likes (Surge series).
Dregora Jun 5, 2024 @ 2:04pm 
Originally posted by Mike:
Originally posted by Dregora:


I greatly disliked it in Bloodborne as well and as much as I wanted to love that game, the 30 fps lock really killed it for me. I also enjoy The Surge 1 (from a gameplay perspective) more so than I did surge 2. Surge 2 felt way too floaty and less heavy, sadly.

I also like Surge 1 much more then Surge 2 in almost every way, but Surge 1 has very floaty, dashes and attacks similar to this game and the first LOTF, so I don't really get why you have an issue with it specifically in this game.


I couldn't give you a proper answer. I feel like it just clicked more and made more sense. I didn't always like it in surge 1 either but for some reason it felt less off to me.

I'm not trying to say I hate lords of the fallen btw. I actually think it's better than I thought at first, i've just noticed some things that peeve me about it.
Mike Jun 5, 2024 @ 2:36pm 
Originally posted by Dregora:
Originally posted by Mike:

I also like Surge 1 much more then Surge 2 in almost every way, but Surge 1 has very floaty, dashes and attacks similar to this game and the first LOTF, so I don't really get why you have an issue with it specifically in this game.


I couldn't give you a proper answer. I feel like it just clicked more and made more sense. I didn't always like it in surge 1 either but for some reason it felt less off to me.

I'm not trying to say I hate lords of the fallen btw. I actually think it's better than I thought at first, i've just noticed some things that peeve me about it.

Fair enough
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jun 4, 2024 @ 10:17pm
Posts: 11