Lords of the Fallen

Lords of the Fallen

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Xordania Jun 3, 2024 @ 7:43am
Is co-op still hamstrung?
Is the progress and loot and exp shared equally or not yet? You'd think with how much of a fuss everyone kicked up the devs would have fixed it by now surely.
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Showing 1-15 of 35 comments
Virake Jun 3, 2024 @ 7:55am 
the game is already super easy in co-op.
Xordania Jun 3, 2024 @ 7:58am 
Originally posted by Virake:
the game is already super easy in co-op.

That's not what I'm asking. I'm asking if the prog, the loot and the exp is shared equally.
Hidden Draco Jun 3, 2024 @ 8:15am 
Originally posted by Virake:
the game is already super easy in co-op.

Hes asking if the coop progression is hamstrung not about difficulty.

Im literally waiting to buy this game seeing if its still ♥♥♥♥♥♥
Xordania Jun 3, 2024 @ 8:28am 
Originally posted by Hidden Draco:
Originally posted by Virake:
the game is already super easy in co-op.

Hes asking if the coop progression is hamstrung not about difficulty.

Im literally waiting to buy this game seeing if its still ♥♥♥♥♥♥

Just get game pass, it's on there :) It's why I want to know the answer so a friend of mine and I can play through it.
SZ Jun 3, 2024 @ 9:21am 
This game is in serious need of a "seemless coop mod". Unfortunately, it was so unpopular at release that it's likely this will never happen. Fromsoft purists despise it, and those coming from Elden Ring w/ seemless coop are upset at the devs misleading them.
Last edited by SZ; Jun 3, 2024 @ 9:56am
Virake Jun 3, 2024 @ 9:52am 
Originally posted by Slaad:
This game is in serious need of a "seemless coop mod". Unfortunately, it was so unpopular at release that it's likely this will never happen. Fromsoft purists despite it, and those coming from Elden Ring w/ seemless coop are upset at the devs misleading them.
you can invite a friend through Steam and play together through the whole game without stopping. no need for passwords, no need to re-summon after boss fights, just get together and play. I don't know about you, but to me that sounds pretty seamless. if LotF doesn't meet somebody's very specific and narrow definition of "seamless", then it's their own fault, nobody promised them shared loot and equal XP gain.
SZ Jun 3, 2024 @ 10:05am 
Originally posted by Virake:
Originally posted by Slaad:
This game is in serious need of a "seemless coop mod". Unfortunately, it was so unpopular at release that it's likely this will never happen. Fromsoft purists despite it, and those coming from Elden Ring w/ seemless coop are upset at the devs misleading them.
you can invite a friend through Steam and play together through the whole game without stopping. no need for passwords, no need to re-summon after boss fights, just get together and play. I don't know about you, but to me that sounds pretty seamless. if LotF doesn't meet somebody's very specific and narrow definition of "seamless", then it's their own fault, nobody promised them shared loot and equal XP gain.

It is technically seemless, but it's the worst possible implementation of seemless coop. It's seemless with a caveat that if you want a fair experience as the "guest" player, you have to disconnect and replay everything you played in the host's game. As someone who enjoys good implemetations of seemless coop in other games, Elden Ring w/ mod, Nioh 2, Wo Long, Remnant Series, Sekiro w/ mod, Stranger in Paradise. In those games you AT LEAST, get equal loot AND XP, while some have shared progress, as well. While LotF coop is better than Fromsoft's implementation in the fact that it doesn't force you to disconnect on bosses and death, it gives us a penalized version with reduced souls and loot.

Also, they STILL intentionally mislead people as there is NO mention of these things on the store page.
Virake Jun 3, 2024 @ 10:36am 
I swear that damn mod turned people into lunatics. like, wtf do you mean it's "technically" seamless? it's either is, or it isn't.

no need to re-summon — that's what I thought when I heard "seamless co-op", and that's exactly what I got. I saw the same advertisements and wasn't misled. how so? seems more like those Elden Ring babies mislead themselves, and then review-bombed a perfectly fine game. actually… that's not a theory, it's factual statement. I remember reading the intital reviews when the game came out, and it was just a flood of petty, entitled crying about co-op.

and because of what? XP penalty — irrelevant because co-op is already easier. loot — the host can give it to you. world progression — doesn't matter if you just play in co-op. but no, if there's even a hint of inconvenience, then the whole game is thoroughly, irredeemably bad. makes me wonder how these people even got into the Souls genre if they're so impatient.
Hidden Draco Jun 3, 2024 @ 12:51pm 
Originally posted by Virake:
I swear that damn mod turned people into lunatics. like, wtf do you mean it's "technically" seamless? it's either is, or it isn't.

no need to re-summon — that's what I thought when I heard "seamless co-op", and that's exactly what I got. I saw the same advertisements and wasn't misled. how so? seems more like those Elden Ring babies mislead themselves, and then review-bombed a perfectly fine game. actually… that's not a theory, it's factual statement. I remember reading the intital reviews when the game came out, and it was just a flood of petty, entitled crying about co-op.

and because of what? XP penalty — irrelevant because co-op is already easier. loot — the host can give it to you. world progression — doesn't matter if you just play in co-op. but no, if there's even a hint of inconvenience, then the whole game is thoroughly, irredeemably bad. makes me wonder how these people even got into the Souls genre if they're so impatient.

How is it seamless if you have to swap the host to progress at the same time?

XP penalty isnt irrelevant if one player is stronger than the other. All the things youve mentioned require workarounds and youre saying its ok to ignore it because its easy.
Judy Gemstone Jun 3, 2024 @ 2:47pm 
2
Actual answer to your question

Progression is not shared and you can't claim key items as a coop partner. As a coop partner you can level up and collect weapon/armor drops from slain enemies, but chests and boss weapons/armor are unobtainable. If the host dies, you die. If you die, the host can revive you. The host has to open doors, and enter and exit umbral, you really can't interact much with the world as a coop partner. The only real benefit of playing as a coop partner is that you will never drop your souls on death which removes the difficulty and fear of dying from the game completely.

Once the host is gone and you decide to play on your own your progression will be where ever you were in the game before you connected to the host.
Last edited by Judy Gemstone; Jun 3, 2024 @ 2:48pm
Virake Jun 3, 2024 @ 3:19pm 
Originally posted by Hidden Draco:
How is it seamless if you have to swap the host to progress at the same time?

XP penalty isnt irrelevant if one player is stronger than the other. All the things youve mentioned require workarounds and youre saying its ok to ignore it because its easy.
because that's not what "seamless" means, and because it's not necessary to do that. you don't need to have the same world progression to keep playing together. if co-op is just an occasional side activity, then sure, you'd want to progress on your own as well, but then then interruption is a non-issue. if all you care about is playing with a friend, however, then just decide from the start who's going to be the host.

and the XP thing is just silly. there are so many factors that play into who's a stronger player, and you're hung up about a 30% difference in XP gain? you don't even risk losing it as a summon, and that's probably why that penalty is there in the first place.
Judy Gemstone Jun 3, 2024 @ 3:25pm 
Originally posted by Virake:
Originally posted by Hidden Draco:
How is it seamless if you have to swap the host to progress at the same time?

XP penalty isnt irrelevant if one player is stronger than the other. All the things youve mentioned require workarounds and youre saying its ok to ignore it because its easy.
because that's not what "seamless" means, and because it's not necessary to do that. you don't need to have the same world progression to keep playing together. if co-op is just an occasional side activity, then sure, you'd want to progress on your own as well, but then then interruption is a non-issue. if all you care about is playing with a friend, however, then just decide from the start who's going to be the host.

and the XP thing is just silly. there are so many factors that play into who's a stronger player, and you're hung up about a 30% difference in XP gain? you don't even risk losing it as a summon, and that's probably why that penalty is there in the first place.

Seemless means there is no seem, meaning the host and the coop can all do the same things, there is no differences between the host and a coop, everything is shared (progression, world loot, key items, endings, achievements). That's not the case for this game. You can connect to a host, and you won't disconnect if the host dies, that's not seemless that's just coop.
Virake Jun 3, 2024 @ 3:45pm 
oh, so now you're just gonna make up arbitrary definitions of words? cool beans, bro. here's a different take: seamless means there's no interruption. and in this game — there isn't. if you decide to constantly swap roles with your co-op partner, that's on you, not the game. you can say you would prefer shared world progression — but that's just your personal preference, it doesn't give you the right to act as if you've been mislead.
Judy Gemstone Jun 3, 2024 @ 3:52pm 
Anyway lol I'm done with this thread, I answered OP question. I don't want to be part of this "lil bro" argument. Yall continue to if you want, fact is the coop is kind of trash since progression and key items aren't shared and once the host leaves your back at square one. You can't even open doors unless you're the host like haha.

You either play everything twice to be fair, or one of you becomes the bottom ♥♥♥♥♥ and can only play when your host friend is available. That's trash coop.
Virake Jun 3, 2024 @ 4:09pm 
some guy just made a thread asking for help with a boss. I want to help — but in my world that boss is already dead. how is that supposed to work with shared world progression?

it's almost as if there are actual downsides to this system, and the developers had to consider making this game accessible for everyone, not just those who wouldn't touch it outside of co-op.
Last edited by Virake; Jun 3, 2024 @ 4:23pm
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Date Posted: Jun 3, 2024 @ 7:43am
Posts: 35