Lords of the Fallen

Lords of the Fallen

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Purromi Jun 1, 2024 @ 12:56am
worst part of game: boss weapons
Boss weapons are lack of variety.
We have just: 3 Spear, 1 Halberd, 1 Polearm, 7 Swords, 2 daggers, 1 hammer...

who designed this variety of weapons? where are axes and why so repetive? and i summed all of types of the swords into one segment. For example im playing only with axes and there's no single axe in the game for me from boss.

there's any way to send feedback for developers?
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Showing 1-7 of 7 comments
Virake Jun 1, 2024 @ 4:32pm 
boss weapons don't have any special properties in this game. there's no reason to use them instead of regular ones, except just because they look cool.

I feel like the bigger issue is the general lack of balance between weapons, not necessarily in terms of power, but in terms of build application and world distribution. for example, there's not a single inferno longsword, and most of the good inferno gear is all the way in the final area of the game.
Last edited by Virake; Jun 1, 2024 @ 5:38pm
El Baguette Jun 1, 2024 @ 5:25pm 
Originally posted by Virake:
boss weapons don't have any special properties in this game. there's no reason to use them instead of regular ones, except just because they look cool.

I feel like the bigger issue is the general lack of balance between weapons, not necessarily in terms of power, but in terms of build application and world distribution. for example, there's not a single inferno longsword, and most of the good inferno gear is all the way in the final area of the game.
Wrong, every boss weapon has one speciaI move set
Virake Jun 1, 2024 @ 5:36pm 
Originally posted by IBoost4cases:
Wrong, every boss weapon has one speciaI move set
huh… I just looked it up, and it appears that you're right.

I'm watching several let's plays and haven't seen those attacks used at all, while in my own playthrough I didn't use any of the boss weapons because none of them were a good fit for my build.
Last edited by Virake; Jun 1, 2024 @ 5:41pm
Tpue_Miabc Jun 2, 2024 @ 2:37am 
Originally posted by IBoost4cases:
Originally posted by Virake:
boss weapons don't have any special properties in this game. there's no reason to use them instead of regular ones, except just because they look cool.

I feel like the bigger issue is the general lack of balance between weapons, not necessarily in terms of power, but in terms of build application and world distribution. for example, there's not a single inferno longsword, and most of the good inferno gear is all the way in the final area of the game.
Wrong, every boss weapon has one speciaI move set
they were added post launch and they are stuck behind annoying quest lines were one wrong move leads to a a failure
Purromi Jun 2, 2024 @ 3:31am 
Originally posted by Virake:
boss weapons don't have any special properties in this game. there's no reason to use them instead of regular ones, except just because they look cool.

I feel like the bigger issue is the general lack of balance between weapons, not necessarily in terms of power, but in terms of build application and world distribution. for example, there's not a single inferno longsword, and most of the good inferno gear is all the way in the final area of the game.

That's the same point of my pov. Boss weapons should be something special with some - more fancy look that remain in that boss. For example the beast we fall from a broken bridge - a hammer from the inside skull and fangs - eimiting poison on hit.

They are very bad in designing weapons and distributing them among campain.
Kurobon Jun 2, 2024 @ 6:35pm 
I like it this way. As it is, some of the boss weapons are already BIS in the game.

If you functionally have only 9 weapons (per weapon class) in the game, that's plenty, and make new game and randomized runs really fun. Boss spells and skills are super strong and overpowered, and the game has enough spells and synergies to make your build varied even if main weapons are "lacking."
Last edited by Kurobon; Jun 2, 2024 @ 6:36pm
Purromi Jun 3, 2024 @ 11:38am 
Originally posted by Kurobon:
I like it this way. As it is, some of the boss weapons are already BIS in the game.

If you functionally have only 9 weapons (per weapon class) in the game, that's plenty, and make new game and randomized runs really fun. Boss spells and skills are super strong and overpowered, and the game has enough spells and synergies to make your build varied even if main weapons are "lacking."

you are canceling yourself. And that's not the point.
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Date Posted: Jun 1, 2024 @ 12:56am
Posts: 7