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My guess is there is some background shader optimisation that's occurring and I guess on some setups (for those lucky enough) it doesn't have much of an impact and on others it does.
Either way, not a deal breaker for me - although it is pain. I would have preferred they actually show a shader optimisation message of some kind, so at least people can understand the reason for the stuttering and rapid drop in fps.
The first Loadingscreen you will see, the one with the moths after choose your character, is the loading screen behind which the shader caching is hidden. I don't understand why caching supposedly extends into the active game for some people?!
With RTSS activated you can see exactly when shader caching ends, and it STOPS if you enter the gameworld.
Never had such problems with a quite old desktop and Rog Ally. Most problems with performance come from poorly assembled rigs.
In your case, your CPU bottlenecks heavily your GPU (by approx 30%), so you may consider this before complaining of performances on this or any other game.
Try this tool before buying expensive and useless gear: https://pc-builds.com/bottleneck-calculator/result/1fN1cy/5D/microsoft-flight-simulator-x/2560x1440/
Motherboard: MSI B450 TOMAHAWK MAX II AM4 AMD B450 SATA 6Gb/s ATX AMD Motherboard
CPU: AMD Ryzen 7 5700G - Ryzen 7 5000 G-Series Cezanne (Zen 3) 8-Core 3.8 GHz Socket AM4 65W
VGA: MSI Gaming GeForce RTX 3060 Ti 8GB GDDR6 PCI Express 4.0
RAM: CORSAIR Vengeance RGB RT 32GB (2 x 16GB) 288-Pin DDR4 SDRAM DDR4 3200
PSU: MSI MPG A750GF, 80 GOLD Full Modular Gaming PSU 750W ATX
NVMe: SAMSUNG 970 EVO PLUS M.2 2280 1TB PCIe Gen 3.0 x4, NVMe 1.3 V-NAND Internal Solid State Drive
HDD: 2x 1TB Western Digital Blue's
SSHD: Seagate 2TB Hybrid SSHD
SSD: 256GB CRUCIAL MX100
CPU Cooler: Noctua NH-D15 SE-AM4, Premium Dual-Tower CPU Cooler for AMD AM4
Case: Phanteks Eclipse P360A PH-EC360ATG_DBK01 Black Steel
Monitor: LG 31.5" 165 Hz VA QHD Gaming Monitor