Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Comes with the genre.
The parry window is very forgiving by comparison, though the way it seems to work is the parry window activates only when you block AFTER an opponent has started their attack. So even with 2x daggers you get a big parry window, but at times it can feel very small if the opponent makes a quick attack because you can't block before those active frames come into play.
The bosses were actually buffed. Significantly bigger HP pools and at least one had new move added.
ER has many bosses that will ruin your day just because you have wrong build for it or came at wrong time.
Here you can dance through most things, you have your estus, lifegems and you can die twice, if you started the boss in normal realm.
Also 3x soul gain from every boss completely ruins any progression xD
Yeah, if you are a boring cow like me you will read all these posts and recognise that different people had gone through the game with different builds making their time with the game vastly different. There is a build I call the nuclear build which is the Radiant spells build which many lean on to just rip through the game and state its easy. Whether that is still the case I don't know but it clearly made the difference during the early builds of the game.
You can play other builds and be there hacking at a boss for at least 15 months It reeeeeeally does depend on the build.
Oddly I found this game to have way more bullshitery in it than in ER. Atleast you can farm runes in ER when needed. I cant even use any of the big 2h swords I have found without investing like 30 levels into two stats...why they made it a chore to farm souls is beyond me,especially putting a time limit in umbral where you get significantly more. Vigors need to drop more often ive found like 5 throughout my entire time up to Ruiner.
I think ER has a much better progression, everyone says this games easy because you can get so overpowered early but I dont see how that can be with the miniscule drops of souls.
I’d suggest you to stick to one hand swords and one type of magic for the first 30-50 lvls, best weapons are mid to endgame
The game is a blast so far. Really do love it despite complaining on forums int he past about desync in co-op. Someone invaded me naked just trying to parry me. I killed them fast. Weird nudists..
Where Elden Ring wants you to roam and stumble on fights be it you're ready or not, Lords of The Fallen is much more directed you will have a hard time to run into unexpected challenges, but because of that the game doesn't hold it's punches when it comes to telling you you have not mastered the required elements of gameplay to get through.
What I find very interesting is how Lotf is very geared towards dueling, as bosses illustrate, yet also offers a great mean to be effective against multiple enemies meaning the devs are not shy of throwing enemies at you that will be cooperating to take you down. From the basic melee+range to more out there compositions and even multiple mini-bosses demoted to elite enemies coming at you in teams there's a lot to see and dare I say learn in all encounters.
Comparatively Elden Ring, to me, feels like it has much less of a flow to it's combat feeling as robust as Lotf but also much more rigid in how you can do things. Lotf pushes to a mechanical mastery, where you learn to control. The flow of each fights and impose yours on the enemy, while I'd say Elden Ring feels more to me like it is a more systemic mastery where you want to understand the enemy but rather than break it's flow you wait for the opening to try and forcibly remove the enemy's ability to fight.
I dunno if I make much sense but I hope it can be a discussion point.
One of the things I like is also that horrific and claustrophobic approach that Elden Ring doesn't have. Both worlds are undeniably f-ed up but Lotf's madness feels much more visceral, like the enemies show it down to their flesh (quite more accurate if you look at the Rogars) while Elden Ring is more cosmic horror which is a different scale.