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I would go with native resolution.
Oh please dont start this discussion. I am asking for specific things, not your opinion about what is good enough fps for an ARPG game. 144 fps is a much much better experience than 60 fps.
I would test it, if native resolution gets bad, DLSS helps to reduce load. Theoretically, native should look better.
Basically, DLSS just means, you render a lower resolution like f.e. 720p, which gets scaled up to 1080p. It probably has bigger impact for higher resolutions when you render f.e. 2K, but show 4K
I had 16GB RAM and it worked fine on high settings (144 fps no motion blur no sync), now I upgraded the RAM to 64 and it works fine on ultra settings (120 fps no motion blur no sync)...
I don't know how powerful your PC is but I think you can run it decently, at most you will have to balance the settings for better gameplay.
P.s. I updated the NVIDIA drivers, that helps a lot too.
Right. DLSS is designed to give you better fps in 2160p (by using lower resolution internally) or games with a hard raytracing impact.
But yet Remnant 2 was ought to be played with DLSS or FSR for most players.
However, that's because the UE5 is supposed to deliver games that look great for the next 10 years.
It would be illogical if current graphics cards could deliver the UE5 with all features in 4k 120fps.
I work with UE5 and I can tell you that current gen games like LotF could look MUCH better, but they almost don't run properly.
I can push my 4080 to 30fps in 1080p through ini entries. Sure, it looks damn good, but it's hardly playable, even with frame generation.
Long story short: with the UE5 we are starting again at 1080p@60fps
So if I understand you right I should opt for 60 fps rather than 144 fps?
Exactly what I told you after 100 hours but "Oh please dont start this discussion".
Oh well, people will never learn I guess.
Take it easy man. Your reply was not that covering as Blacksmith77K. He reasoned why fps should not be more than 60 fps in the game and pointed towards UE5. You just stated an opinion which I interpreted as a preference but nothing else.
All settings except foliage at ultra (foliage at high)
1440p no upscaling.
Some area's in Umbral can go down to 84-86FPS.
Game is demanding but not to bad imo.
This is my experience too. DLAA is well implemeted in this game as it is in Assassins creed: Mirage.