Lords of the Fallen

Lords of the Fallen

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Cåt Dec 9, 2023 @ 2:48am
Honestly Curious about people who like the game
People who like or love this game, how can you excuse the absolute abuse of recycled enemies and bosses? Honestly, because I could for the first half, even if I didn't consciously think about, but towards the end it became so painfully obvious and annoying that the devs just reskinned basic enemies, made them the boss of the start of an area, and did so through the whole game. Even after watching videos the criticized the game, one mentioned that The Hushed Saint's moveset, is literally reused in the first phase of Tancred, that for A MAJOR BOSS, is inexcusable.

"Elden Ring reused bosses too, and dark souls have made bosses into area enemies before" Yes they have, and I don't really like it there either, but Lords of the fallen just does it to such and aggressive and careless degree that it doesn't feel like clever recycling, but because of laziness rather.

I'm genuinely curious how people can overlook these things, when the game itself is mediocre, in my opinion at least. Please Tell me
Last edited by Cåt; Dec 9, 2023 @ 3:04am
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Showing 16-29 of 29 comments
Fresh Dec 9, 2023 @ 7:45am 
I think the basic sentiment isin't that repeated enemies are liked in games, cause its more of a faux pas than anything. its just that some areas in lotf lack difficulty and thats the issue. the abbey and bramis are filled with elite type monsters it just shows they don't understand game difficulty, they add the same monsters in every area they can and its the areas that just suck. or they add meaningless difficulty by adding another ranged mob or making it so you have to absorb a parasite while the monsters stare at you first. cause the monsters lack aggression they literally look at you like theyre surprised ur there.
lotf has a lot of mass where it couldve had more class.
that and the devs nerfed all the good builds. i think they wanted to compete with d4 on who could release the worst patch of the century.

umbral isin't well done, the amount of times you spend 2 minutes in front of ANOTHER FREAKING BRIDGE dealing with the terrible lock on that decided to lock onto the ten umbral trash mobs that only spawn behind you, that force this rushed speedrun thru umbral. it doesn't feel good. the amount of players i co oped with that were literally pissing their pants every time they went umbral, was unreal.
these are not enjoyable game mechanics.
Last edited by Fresh; Dec 9, 2023 @ 7:50am
ZeroDawn2020 Dec 9, 2023 @ 9:54am 
never even paid attention to reskined enemies or the dynamic's of how everything was laid out. spent to much time enjoying it for what it is.
RKNM Dec 9, 2023 @ 10:21am 
I honestly don't mind recycled mini boss designs, in fact, I actually love when games do this, especially with good minibosses that are fun and challenging. It means that encounter wasn't a one off and can be more flexibly implemented elsewhere in more scenarios, and can be seen as an example of the game teaching you it's mechanics. Dark Souls is notorious for doing this to an extreme degree with it's tutorial boss, teaching you the absolute necessity and importance of dodge timing, or, to run if an encounter is beyond you. LOTF is a lot more on the nose, using Otto the Bulwark to teach parrying and showing the basic mechanics are still there, but all the same, I actually like that design.

Take the huntress mob, I thought her boss fight was very fun and added some interesting elements to combat, like zone denial and implementing dynamic environmental moves. Then they implement it slightly further on, only throw in an abbess for range support, forcing you to evaluate and prioritize: go for the range nuke, or the close quarters trapper. It got even more interesting with red lanterns involved, as the difficulty spike when the abbess is buffed is pretty extreme.

So I actually like them using minibosses as mobs later on. It's a bit of a reversal of the soul's formula, where the mobs teach you the zone's boss mechanics (anor londo using a lot of paired enemies to teach you how to prioritize and seperate mobs to prepare for ornstein and smough, the black knights emphasizing parrying to prep for gwyn, etc.). But still, I didn't hate it, as the mob designs themselves were pretty well done mechanically, if a bit routine after a while, but that again comes from a lack of mob diversity. Frankly, I hope that in DLC they will add more mob design and give each area at least 2 or 3 mobs unique to that zone.

And for Orius' sake, more monsters/fantastical mobs, no more humanoid mobs!!!
luntacarsus Dec 9, 2023 @ 3:47pm 
People who like Pacman, how do you justify having only one enemy type in the game?
Hege Dec 9, 2023 @ 4:28pm 
i LOVE THIS GAME, and all types of souls. I playing 3rd time now . Graphic- great, atmosphere - great , did not noticed serious bugs/errors.
prototype81 Dec 9, 2023 @ 4:53pm 
You guys have too much free time.
[FAC]Gibbleguts Dec 9, 2023 @ 5:55pm 
i beat it 4 times and have the 3 different endings and their new characters. I didnt like the game the way i did Eldin Ring, that changed as i learned the game more and , like said above, the art style to me was really good. Now i still didnt like the mario bros music in my head falling off them damned ledges but i got better at the navigation, lol.

The tamed the serious same feel in a patch and sorted my stutters and what not pretty early patches, so i m sure that helped. As for the same enemy, it didnt bother me soo much. Same enemy and a little change up was pieta real self Elianne now that was the same moves, altered but in a good way. Now, this game has become one of my favorite and sits very close to Eldin Ring for me. I will buy the DLC or DLCs guaranteed.
Sacrosanct Dec 11, 2023 @ 12:20am 
i enjoy the scenery and the drip is nice all in all the enemy's are a niche little thing i dint pay much attention to them. :sanguinarix:
Sacrosanct Dec 11, 2023 @ 12:26am 
Originally posted by 楊玄。杨玄。LangrisserWWE:
Originally posted by Cåt:
I disagree. The combat in LOTF is good, if a little unfocused. Like I rarely used the umbral lantern to push enemies or hit their souls. The parrying also doesn't feel necessary, the damage you get out of the critical attacks (the attack you perform from staggering them) is not that great.

Whereas in LoP you are encouraged to stagger and execute those critical hits, not just cause it causes damage, but because it keeps enemies from regenerating their own lost health, and the game makes you earn it, by making you have to hit them with a heavy attack. The combat is focused around staggering, but parrying and blocking are never always the best option against enemies, so it feels like you always have to consider your approach.

LoP just has a stronger focus and rhythm in it's combat and enemy design that I just never felt with LOTF. It may be a me problem, but I really recommend Joseph Anderson's Lies of P critique video, because he explains it so well, and made observations that I never even made.
But everyone is entitled to their opinions, it's fine if you think their equal in their combat systems, I just don't because I just see more evidence to the contrary.

Here is the thing. You can disagree with me, because IMO. Lies of P has nothing special in the combat. It is just a dark souls clone with some of the newer parry mechanic that even LOTF has. Though the reward for parrying is more gratifying than LOTF, just like dark souls. That is about it difference it has.

I personally find mob battles in LOTF really fun. Especially during my first play thru while I am learning to play the game. I remember getting serious cornered, out numbered and prevailed, despite being low on HP and heals. It was fast pace awesome. Now being a more seasoned player in LOTF, I am cleaving mobs like cutting grass left and right, dynasty warrior style, very satisfying.

Lies of P battles is just the same as old Dark Souls 1 but polished, with special moves like dark souls 3. It is a good game mind you and I like it, but it has been unnecessary elevated to some kind of master piece status like Sekiro by people who love it. Nothing wrong with that until they go to another game's forum and start telling other people what game they should favor.

Whatever rhythm you feel for Lies of P. I don't feel it. It just plays like any other souls game to me, mostly dark sousl 1+3. Sekiro is more about rhythm in my opinion, Also a good game but more about memorizing deflecting timings to break boss posture. Different types of combat.

Also, I just finished a 2 hour coop with a random polish/russian player. It was awesome. He was probably under level and we fought Tancred in the last fight. He might be under level, so the fight was harder for both of us probably because my OP character has to scale with his level. He abandoned his grand hammer, took up a huge shield while I uses my grand sword. We worked as a team, took many tries, him being the anvil, I being the hammer. We took out the boss and celebrated like crazy after the victory. It felt like an MMORPG boss fight, one guy will tank and the other do DPS(slow and heavy version).

To each his own. If you don't like LOTF you can play Lies of P again. Nobody is stopping you. I don't need a you tuber to tell me his opinions about a game. I have a mind of my own thank you.
i wonder if that player at the end was me i had an incredibly similar scenario were i guided a guy through the whole of the manse with a grand sword and great shield i also took a hammer its probably not you but its wild how similar our stories are.
MetalHev Dec 11, 2023 @ 1:49am 
Game is fun
Originally posted by Sacrosanct:
Originally posted by 楊玄。杨玄。LangrisserWWE:

Here is the thing. You can disagree with me, because IMO. Lies of P has nothing special in the combat. It is just a dark souls clone with some of the newer parry mechanic that even LOTF has. Though the reward for parrying is more gratifying than LOTF, just like dark souls. That is about it difference it has.

I personally find mob battles in LOTF really fun. Especially during my first play thru while I am learning to play the game. I remember getting serious cornered, out numbered and prevailed, despite being low on HP and heals. It was fast pace awesome. Now being a more seasoned player in LOTF, I am cleaving mobs like cutting grass left and right, dynasty warrior style, very satisfying.

Lies of P battles is just the same as old Dark Souls 1 but polished, with special moves like dark souls 3. It is a good game mind you and I like it, but it has been unnecessary elevated to some kind of master piece status like Sekiro by people who love it. Nothing wrong with that until they go to another game's forum and start telling other people what game they should favor.

Whatever rhythm you feel for Lies of P. I don't feel it. It just plays like any other souls game to me, mostly dark sousl 1+3. Sekiro is more about rhythm in my opinion, Also a good game but more about memorizing deflecting timings to break boss posture. Different types of combat.

Also, I just finished a 2 hour coop with a random polish/russian player. It was awesome. He was probably under level and we fought Tancred in the last fight. He might be under level, so the fight was harder for both of us probably because my OP character has to scale with his level. He abandoned his grand hammer, took up a huge shield while I uses my grand sword. We worked as a team, took many tries, him being the anvil, I being the hammer. We took out the boss and celebrated like crazy after the victory. It felt like an MMORPG boss fight, one guy will tank and the other do DPS(slow and heavy version).

To each his own. If you don't like LOTF you can play Lies of P again. Nobody is stopping you. I don't need a you tuber to tell me his opinions about a game. I have a mind of my own thank you.
i wonder if that player at the end was me i had an incredibly similar scenario were i guided a guy through the whole of the manse with a grand sword and great shield i also took a hammer its probably not you but its wild how similar our stories are.
https://steamcommunity.com/sharedfiles/filedetails/?id=3109703150
Kriss Hietala Dec 11, 2023 @ 12:34pm 
Game is good. I have enjoyed it. the visuals are stunning and the performance on my pc is great (7800x3d 7900xtx). Not a masterpiece but I have finished it twice, had fun. Won't say it's a bad game. magic is meh and underwhelming but overall gameplay was enjoyable.
Aizen_Kratos Dec 11, 2023 @ 4:14pm 
If you're not happy with your experience, uninstall and go play something else and stop wasting our time.
geryboy85 Dec 12, 2023 @ 2:52am 
enemy types are ok, each boss has unique move sets. I never got bothered by it. I like few enemy types instead of some spasm enemies trying to fool you with bait move sets you already know and then doing uninterruptable weird stuff.
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Date Posted: Dec 9, 2023 @ 2:48am
Posts: 29