Lords of the Fallen

Lords of the Fallen

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ligthreaper swords "special attack" not working since way of the butcket update
seriously , nobody on the dev team noticed this? that bug is since two patches ago

but elianne + pieta sword special move is working perfectly

and instead fixing it , they are nerfing "actor casting shadows" to improve performance

seriously, NOBODY on the dev team noticed that lightreaper sword SPECIAL MOVE , don´t work since way of the bucket patch?

that is TWO PATCHES AGO

and please , buff to oblivion the vigor gains in the game , the second time i killed the red reaper only gives me 2k vigor , seriously? 2k vigor for over a 5 minutes fighting a enemy that can EASY one-shot you even with 40 vitality?

killing the most basic enemy in the game already gives you 500 vigor , kill her 4 times gives you the same vigor as red reaper , with 50x less risky
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Showing 1-8 of 8 comments
Babb Dec 6, 2023 @ 12:28pm 
Fixing a bug (even newly intorduced) takes time. Analyze the issue, find possible root causes, find the actual problem in code, patch the code, send it to the testing team, await feedback, only then release.

All you have to do is rwport the bug and then be pacient.
Destillat Dec 6, 2023 @ 12:29pm 
Originally posted by ArtoriasOFtheAbyss:
seriously, NOBODY on the dev team noticed that lightreaper sword SPECIAL MOVE , don´t work since way of the bucket patch?

man, there are a hell of a lot of things that haven't worked since release, even the numbers in the inactive items in the damn slider
Originally posted by Babb:
Fixing a bug (even newly intorduced) takes time. Analyze the issue, find possible root causes, find the actual problem in code, patch the code, send it to the testing team, await feedback, only then release.

All you have to do is rwport the bug and then be pacient.


i know , but two new patches and still the special move is broken , it won´t be that hard to restore a special weapon broken special weapon art , they aren´t using an outdated engine , they are using unreal engine 5 , wich is well know for easy of use and support
Originally posted by Babb:
Fixing a bug (even newly intorduced) takes time. Analyze the issue, find possible root causes, find the actual problem in code, patch the code, send it to the testing team, await feedback, only then release.

All you have to do is rwport the bug and then be pacient.


i already report this bug here on discussion about one week ago, and also i send an e-mail to CI GAMES more than a week ago

don´t know what they are doing , but not fixing broken weapons...
Lord BreadCock Dec 6, 2023 @ 2:19pm 
Originally posted by ArtoriasOFtheAbyss:
Originally posted by Babb:
Fixing a bug (even newly intorduced) takes time. Analyze the issue, find possible root causes, find the actual problem in code, patch the code, send it to the testing team, await feedback, only then release.

All you have to do is rwport the bug and then be pacient.


i already report this bug here on discussion about one week ago, and also i send an e-mail to CI GAMES more than a week ago

don´t know what they are doing , but not fixing broken weapons...
You're better off not banking hope on em fixing anything. Game needed much more time before being released.
I hope they fix it soon for their own sake. Considering the blundering release of a mess of a game.
Babb Dec 6, 2023 @ 10:40pm 
Originally posted by ArtoriasOFtheAbyss:
i already report this bug here on discussion about one week ago, and also i send an e-mail to CI GAMES more than a week ago

don´t know what they are doing , but not fixing broken weapons...

Considering the ammount of issues found so far, I have a tendancy to believe that they were not expecting such a volume of work after the initial release, so what I'm trying to say is that fixing a broken animation may have a low priority on their to do list and may take quite some time before they even start looking into this issue. But then, this is just a possible scenario, no one knows how they assign bug priorities, except for themselves, of course, that's why I'm saying that the only solution is to report the bug and then wait.

If they don't really do anything (which I doubt considering patches released so far), then it will be a huge loss of money and I don't think this idea sound so good to them.
Last edited by Babb; Dec 6, 2023 @ 10:42pm
Babb Dec 7, 2023 @ 1:16pm 
Seems that they have listened.
  • Fixed an issue with the Lightreaper's Sword that would not trigger the special ability
You can now enjoy your swords.
Last edited by Babb; Dec 7, 2023 @ 1:17pm
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Date Posted: Dec 6, 2023 @ 12:24pm
Posts: 8