Lords of the Fallen

Lords of the Fallen

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IchigoMait Dec 5, 2023 @ 3:00am
If you want more shadows or less blurry shadows.
[SystemSettings]
r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=1

(seems the cache settings and the rest were pointless, they were enabled anyway or redundant)


In the engine.ini file, also just in case set it to readme only.
https://www.pcgamingwiki.com/wiki/Lords_of_the_Fallen_(2023)#Enable_virtual_shadow_maps

Most noticable when you use lamps on npcs you can see their full shadow, instead of a blur for upper body and half a shadow for legs. Also smaller stuff also cast a shadow, instead of becoming a blur, even though it's the same distance, and the bigger object casts as clear as a shadow without virtual shadow maps.

https://steamcommunity.com/sharedfiles/filedetails/?id=3105574331
https://steamcommunity.com/sharedfiles/filedetails/?id=3105847982

https://steamcommunity.com/sharedfiles/filedetails/?id=3105846303
https://steamcommunity.com/sharedfiles/filedetails/?id=3105847590

https://steamcommunity.com/sharedfiles/filedetails/?id=3105847916
https://steamcommunity.com/sharedfiles/filedetails/?id=3105847838

https://steamcommunity.com/sharedfiles/filedetails/?id=3105846419
https://steamcommunity.com/sharedfiles/filedetails/?id=3105847733

https://steamcommunity.com/sharedfiles/filedetails/?id=3105846632
https://steamcommunity.com/sharedfiles/filedetails/?id=3105847652
Last edited by IchigoMait; Mar 2, 2024 @ 8:36am
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Showing 1-15 of 38 comments
Does it impact a lot on performance? I'll check soon
IchigoMait Dec 5, 2023 @ 3:10am 
Originally posted by Sobs Echo® Prestige Sounds:
Does it impact a lot on performance? I'll check soon
This type of settings, maybe, I'm using framegen limited to 90, with quality dlss.
You can enable the cache, which gives more performance, but at the cost of artifacts for small object shadows. That's what the guide anyway says.
Last edited by IchigoMait; Dec 5, 2023 @ 3:10am
Ok thanks! I'll try myself and see if it's worth it ^^ thanks!
Blacksmith77K Dec 5, 2023 @ 4:11am 
Originally posted by Sobs Echo® Prestige Sounds:
Does it impact a lot on performance? I'll check soon

Yes

But you can use

r.Shadow.Virtual.Cache=1

to save some fps
Last edited by Blacksmith77K; Dec 5, 2023 @ 4:12am
IchigoMait Dec 5, 2023 @ 4:12am 
Originally posted by Blacksmith77K:
Originally posted by Sobs Echo® Prestige Sounds:
Does it impact a lot on performance? I'll check soon

Yes
Relative.
Blacksmith77K Dec 5, 2023 @ 4:26am 
Depend on setup and setting but YES you will lose some fps.

1440p native with ultra setting will drop around 10fps with virtual shadowmap
IchigoMait Dec 5, 2023 @ 4:36am 
Originally posted by Blacksmith77K:
Depend on setup and setting but YES you will lose some fps.

1440p native with ultra setting will drop around 10fps with virtual shadowmap
Thanks for the detailed input. Though yeah no idea how much it impacts on different hardware.
IchigoMait Mar 1, 2024 @ 8:31am 
Added 3 extra lines.
Also, bump, anyone can give me some guidance how to use the console in the game?
Wanna see what the graphics settings do in realtime.
Like I did with https://www.nexusmods.com/palworld/mods/147
Blacksmith77K Mar 1, 2024 @ 10:17am 
Originally posted by IchigoMait:
Added 3 extra lines.
Also, bump, anyone can give me some guidance how to use the console in the game?

No chance in regular gameplay. It's a locked .exe, you cant open the console in regular gameplay.
But you can use UUU to make the console functional, but THEN you cant play online because of EAC
IchigoMait Mar 1, 2024 @ 10:19am 
Originally posted by Blacksmith77K:
Originally posted by IchigoMait:
Added 3 extra lines.
Also, bump, anyone can give me some guidance how to use the console in the game?

No chance in regular gameplay. It's a locked .exe, you cant open the console in regular gameplay.
But you can use UUU to make the console functional, but THEN you cant play online because of EAC
I wouldn't care about online, if I want to just edit the visual of the game. I can switch it back later. I don't do pvp anyway.
Last edited by IchigoMait; Mar 1, 2024 @ 10:24am
IchigoMait Mar 1, 2024 @ 11:01am 
Originally posted by Blacksmith77K:
Okay then:
thanks
kemono . su /patreon
Last edited by IchigoMait; Mar 1, 2024 @ 11:03am
IchigoMait Mar 1, 2024 @ 12:15pm 
Originally posted by Blacksmith77K:
Could ya tell me how to see what are the commands what the UUU uses, I can save the preset, but it's useless for me, in terms of sharing the value and command to anyone else. It just saves a preset that the UUU can understand, but would want commands that the engine.ini would understand.

I could dump the cvars, but can't find some stuff that the UUU does. Or the name and the command don't match up, so no idea what I'm looking for.

Point being how can I translate the postprocessing UUU commands into cvars that the unreal engine uses, or just see 'em as unreal engine cvars?
Last edited by IchigoMait; Mar 1, 2024 @ 12:33pm
Blacksmith77K Mar 1, 2024 @ 12:45pm 
You can execute commands in real time via the console. But you can't use all executable commands as ini changes, only as realtime render changes.
Last edited by Blacksmith77K; Mar 1, 2024 @ 12:46pm
IchigoMait Mar 1, 2024 @ 12:48pm 
Originally posted by Blacksmith77K:
You can execute commands in real time via the console. But you can't use all executable commands as ini changes, only as realtime render changes.
So like LumenScene.Skylight.Leaking doesn't exist as an engine ini command, but only as an executable command? Even though I can do both real time.
Sad. Like found a useful setting for another game, with a better result, but can't even enable it through the engine.ini file, because it doesn't exist, even though realtime you can change it.

Is there a way for me too see what command is it forcing into the game? When I adjust the postprocessing settings in the UUU app? I know some of them as cvar values that the engine ini recognizes. Does it look entirely different, because it adjusts the exe file directly?

I'm trying out it with palworld at the moment.
The UUU doesn't even support console commands for that game, but I have dxgi.dll file that supports console commands, and when changing the keybind in UUU, it actually changes that dxgi.dll files default keybind too, to open the console.
Though it's rather annoying that the UUU has such a limited list of keybinds that it can use for opening the console. Sadly forcing keybinds through the input.ini doesn't do anything too. Really annoying to use UUU.

Also it would be way better if UUU could read or list the cvars the game uses, and you can adjust in the app on the fly, instead of using some presets, that only work while UUU is working, which makes it pretty much a self contained experience.
Last edited by IchigoMait; Mar 1, 2024 @ 12:57pm
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Date Posted: Dec 5, 2023 @ 3:00am
Posts: 38