Lords of the Fallen

Lords of the Fallen

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IchigoMait Dec 5, 2023 @ 1:35am
Where all the dlss files? (nvm found it)
Seems can't manually change the dll files (well duh you can change the files, the point is that it doesn't do anything, if you read more after the comma), it checks for it to be the exact version, to have access to dlss at all, the dlss 2 file needs to be original, and for framegen to work the original nvngx_dlssg.dll file also needs to be there.

Was in :\SteamLibrary\steamapps\common\Lords of the Fallen\LOTF2\Plugins\Streamline\Binaries\ThirdParty\Win64
Has:
nvngx_dlssg.dll framegen
sl.common.dll
sl.dlss_g.dll
sl.interposer.dll
sl.reflex.dll
the dlss 2 (aka dlss ultra performance to quality was in here :\SteamLibrary\steamapps\common\Lords of the Fallen\LOTF2\Plugins\DLSS\Binaries\ThirdParty\Win64)

old text:
It seems only to have one dlss 2 file nvngx_dlss.dll.
Yet it does use reflex and framegeneration too.

Normally you would have:
nvngx_dlss.dll for dlss 2
nvngx_dlssg.dll for dlss 3 (aka just frame generation)
There is a new one too nvngx_dlssd.dll for ray reconstruction.
(reflex seems to be inbuilt, but can be now used as a plugin)

Desynced and Starfield for example has in it's dlss folder.
nvngx_dlss.dll
nvngx_dlssg.dll
sl.common.dll
sl.dlss_g.dll (dynamic frame generation, turns itself off when in menus or no new frames are being generated, or if there is no performance boost to be gained from it, https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md)
sl.interposer.dll
sl.reflex.dll (https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideReflex.md)
Starfield also has: (also part of the dlss library)
sl.dlss.dll
sl.nis.dll
sl.nrd.dll
Last edited by IchigoMait; Dec 5, 2023 @ 2:24am
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Blacksmith77K Dec 5, 2023 @ 2:17am 
You can swap dlss but only the game internal original files will work

Btw: internal works great
Last edited by Blacksmith77K; Dec 5, 2023 @ 2:18am
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Date Posted: Dec 5, 2023 @ 1:35am
Posts: 1