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I have done it before in older games, but then I realized that it just ruined the experience, and I started avoiding doing it at all.
Or are you calling everyone a cheater who has ever loaded a save file, including the ones who got a corrupt save file and devs provided them free vigor to compensate the leveling up time?
Also in real life you don't cheat, you use your brains. Rules are self imposed by people who don't use those rules themselves, so others can't make use of it. While in game, there are peeps like you who self impose rules to have more fun, and whine when other people don't do it too.
Sounds like you're one of those pvp duel guys, who wants people to bow before engaging, nobody cares, you don't care how other people play, nobody has to care how you play. So stop making up rules.
Using an underhanded method to bypass intended autosaves is simply cheating.
In this case, it looks like a matter of trial and error. Run multiple NG cycles until you figure out 4 was the magic number.
I hate it when people prop up these hyper cryptic bits of information as some kind of brain teaser from people with godlike intellect.
Fact is, there doesn't seem to be Any way to infer what the number is. Failing to comply means you're locked out and need to start a whole new NG cycle. Worst case, that's 8 NG cycles.
Edit: I just realized it's you advocating to manipulate saves to get the desired result.
So to TLDR your experience, it's essentially:
- Claim people don't get the hint
- Uses external tools to bypass trial and error by manipulating save
- Glorifies game design of this quest
There's a difference between just loading the came to continue from where you left off and loading an earlier save to bypass the consequences of something in game.
Those superficial limits are whats called following the rules of the game. You're not intended to save scum. It's not intended for you to save scum like that. The quest is just designed poorly by not alluding to how much is considered greedy. Just saying "Don't take too much" isn't enough info and requiring the player to travel all the way back to the NPC to check after each boss fight doesn't really respect the players time and kills pacing to an extent.
It's a common theme in this game. I just assume everything was all intentional hostility towards the player at this point. When you save Kukajin, you have to go all the way back to a vestige (if you didn't use a seedpod right outside the area or realize there was a shortcut you could open up right near), rest, and then go all the way back to where you saved her again for the item. Apparently you can end up killing her if you try and roll to it.
When you free the tortured prisoner, you have to go all the way back up to the entrance of the area you fought Pieta to use her as a merchant. Then she just up and moves to the Spurned Progeny arena, and then after that she absconds to the Upper Calrath beacon and is hiding behind a fence.
Still have no freaking clue where the woman with the hand necklace ended up after the Sin Piercer boss fight...