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This issue is very much more noticable in specific areas such as Revelation Depths and Sunless Skein. Devs are fixing the collision issues as they go along, but there are many.
I clipped into so many walls in the Sunless Skein, and saw enemies get stuck in walls so often, they have a lot of work left.
It would be easier to explain everything if you weren't an illiterate imbecile, so I'll just stop there.
Tried testing different weapons, standing in different places even without enemies and depending on location it ranges from severe to mild problems with collision. Wanted to confirm if I was the only one who noticed that, hopefuly it'll be fixed at some point as it gets irritating sometimes.
They're great, hushed saints carried me through my entire first playthrough. It reminds me of the extended hunters axe from bloodborne, it plays pretty similar with thrusts, overhead chops, wide lateral attacks that can cleave dense mobs, and a double 360 aoe (2 handed dodge heavy), also perfect for dense mobs.
They're one of my top 2 weapon classes along with longswords. To me everything else feels either too small, short, and weak, or too big, slow, and cumbersome. Polearms and longswords are just right in terms of speed/reach/power and have the best movesets imo. Love the running 2h heavy spin attack with longswords, right into a light attack thrust, for example.