Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd advise looking up how to find spells for the school of magic you chose. Simply because collecting them isn't a very straightforward thing.
You can also respec once pretty early. You buy a thing from the dude you get your boss weapons, armors and spells from. Cost 8,000.. Getting the item to respec after that is a little more difficult. Unless someone drops you the respec item.
If some are still confused, I went into this game thinking it would be like the OG in pretty much every way, but apparently it's not.
Inferno spells get extremely strong, especially Magma Burst which can one-shot some seriously nasty mobs through a wall. The advantage of casters in LOTF is that there are plenty of melee weapons which scale well, or only with, Inferno or Radiance so you can do melee and magic equally well. Also, even mobs that resist a particular type of magic aren't incredibly resistant to it, so only using Inferno shouldn't be a big problem.
Go to the bellroom vestige, down the elevator, and drop down. You'll land on top of her cell. Kill the nearby enemies and give her the key you loot from them and she'll show up at the hub.
The one early umbral spell that deals some of the most damage and is a small aoe is from the poison swamp boss
when i did a radiance and inferno build i mostly just used the buffs and didnt really use any of the damage spells except the basic ones.
If you've killed the Resonance of Tenacity (well done, BTW, if you did that with un-upgraded weapons!) then you've passed the Bellroom- its the Vestige right outside the door you unlocked with the Pilgrim's Perch Key to get to him. You can see the names of the vestiges when you warp.
The lift to the smith is right by that door, but it won't move until activated from below. Face that lift, turn left, and follow the main path of the level from there on, and you should find the smith eventually. The area you're in is a much higher-level part of the game.
When the smith was RIGHT THERE THE WHOLE TIME!?
Oddly enough, I did the exact same thing on my first playthough. Mind you, that was when the key was cheaper and the Resonance could be cheesed to death by making him fall off the stairs repeatedly...