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Nah i'm using an xbox controller on pc. They have to remove this 180 U turn if for whatever ♥♥♥♥♥♥ reason the target right in front of you is no locked/found properly. Each time this happens, you are dead.
People have been pointing out the terrible lock on system since launch. There's a reason this game sits at "mixed".
The lock-on got an update, so complaining about launch doesn't really make sense now, does it?
This is the center function. Camera gets centered relative to the character. That's the same thing Fromsoft implements, but it's incredible useless. esp. when you try to lock on and it dedices to don't catch the obvious target, because it's slightly covered by something.
I heard, they want to make that feature optional, hopefully
Lock-On Overhaul
New Lock-On system activated! We’ve extensively tested various options, and we believe that the simpler approach of locking onto the center of the screen is the best choice. Therefore, this is now the new default. You also have other lock-on options, including “Legacy” (which maintains the default setting prior to this patch).
In the settings, you can now select your preferred Lock-On priority system:
Precision prioritizes enemies that are closer to the center of your screen within a specified maximum limit (enemies on the borders are ignored).
Dynamic prioritizes enemies that are closer to the center of the screen without limits. This is the default option.
Proximity prioritizes enemies that are nearest to the player.
Legacy represents the original Lock-On system from the game’s launch
Believe me i tested extensively each of these modes and guess what? You perform remarkably well 180° U turn in each of them.