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Like the boss was going through its grab animation, while my character was floating in the air 20 feet to the left of him.
Netcode, as clowns like to put it, is in reference to how FPS games and how servers check positions etc, this is actually server TICK-RATE aka. how many times the server sends information to the host and back to determine what's happening on screen. There was a huge amount of discussion over this with Battlefield in which some servers had much higher tick-rate to try and alleviate dying around corners etc.
LOTF uses Peer to Peer connections. This is connecting DIRECTLY to another person which no server in-between. That's why it's almost always ♥♥♥♥♥♥♥ awful when trying to co-op or pvp with strangers. There's no region lock, so you could connect with anyone in the world causing excessive Pings to and from host.
Souls games used P2P for a long time, they used region locking to prevent it become super problematic. However, Elden Ring, afaik, now uses Dedicated Servers to allow for much smoother co-op and invasions.
Stop. Calling. It. Netcode. It doesn't make any ♥♥♥♥♥♥♥♥ sense to do so.
This was the level headed explanatory post. I could have been significantly more rude :D
While that is quite unfortunate it made me remember Kalameet's grab attack, which is also quite unfortunate.
No U:
https://en.wikipedia.org/wiki/Netcode
Sorry but, Devs says that they are working on it....