Lords of the Fallen

Lords of the Fallen

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Can we have these things scale properly?

- Burn seems to do 3-5 damage regardless of NG level, stats, or the enemy HP.

- Poison seems to do damage based on max HP of the enemy it is inflicted upon (which is fine).

- Smite, Ignite and Bleed don't seem to scale properly with enemy HP or NG or player stats very well - in NG+ the damage from these status effects is absolutely abysmal.

I feel like the status effects should scale differently.

For Smite, Ignite, Bleed and Frostbite there should be a flat damage 'burst' that scales with player stats, and then additional damage based on Max HP of the target. The reason the initial burst shouldn't be based off of weapon damage, is because 'fast weapons' already have their speed negated by lowered build-up rates; the status damage shouldn't also be lower. It might even make dagger builds useful for once, instead of absolute garbage like they are.

Initial burst damage ensures that statuses don't deal purely %-based damage, and therefore are garbage against weak / low HP enemies. %-based damage ensures that higher NG cycles and tanky enemies are also still impacted by status proccs.

Then the full damage calculation is mitigated or boosted by enemy resistances.

Burn and Poison should both be similar - a base damage per tick, plus %-based damage per tick; for the very same reasons.

The fact that these things don't scale as such is absurd. Burn status effect is utterly useless in this game, besides the use of the Ring of Infernal Devotion (which is thusly made useless by NG+ and any enemy with more than a few hundred HP because Ignite seems to fall off massively). Ignite debuff is barely useful considering how weak the Ignite status is, and how Inferno damage just seems to be very weak in general. Poison is decent.

Smite similarly falls off, but still has its uses as a debuffer. More importantly, Radiance is simply fantastic due to Hallowed Triptych and the fact that smite can cause stagger even on regular attacks. I have yet to find any build that outmatches the use of Hallowed Triptych. Simply put, Hallowed Triptych is the one thing making Radiance so strong.

Umbral... I don't use Frostbite, but Umbral and I have an ok relationship. I do hate wither damage, but a good Umbral build does hit very hard. Frostbite is nice for posture damage, but not as nice as Hallowed Triptych.
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We also need NPCs Summons to be scaled for NG+.
There's literally no point summoning them if they die within the first 5 seconds... and I'm not even exaggerating that time one bit. Even stacking healing spells upon healing spells onto them barely extends their life to 30 seconds.
Shard of Manus Nov 7, 2023 @ 5:41pm 
Originally posted by Zeshald:
We also need NPCs Summons to be scaled for NG+.
There's literally no point summoning them if they die within the first 5 seconds... and I'm not even exaggerating that time one bit. Even stacking healing spells upon healing spells onto them barely extends their life to 30 seconds.
Let's not talk about healing spells. Healing Sigil costs 124 mana, has a slow cast and still heals a fraction of the heal that Sanguinarix does.
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Date Posted: Nov 7, 2023 @ 3:31pm
Posts: 2