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I'm pretty sure if there's a bug with the damage balancing it likely only exists on higher leveled hosts, as the only things that have 1-Shoted my level 250+ character were spells that can already 1-Shot me when cast by enemies in the PvE. Only difference being unlike enemies I'm unaware of any counter to these spells when a player casts them. PvE has counters to spells that can cause the enemies to be staggered and/or be interrupted.
Side Note: I don't believe anyone telling me they haven't been 1-Shotted at a high level by enemies in the game at a high level in the current patch. You either haven't been playing the game much or are never getting hit period.
May have said this already, but a friend at 100+ was 1-Shotting my level 200+ character yesterday in the friend PVP.
Gank builds are possible against low leveled hosts of whom are unlikely to have any decent upgrades or equipment. This can be combated by simply playing through the game, giving better equipment to a friend that then gives it to a low leveled character to deal with high game progress and higher leveled players.
I don't see anything wrong with punishing overleveled players in the PVP, and wont be explaining what to do on host, nor invader side in respects to over leveled players.
Would this not accomplish exactly the same thing as... You know... Just giving people the option to opt-in?
If you ban people who kick you for griefing, in the end you'll end up with the same people who would opt-in for invasion.
You are literally advocating for banning people from the game who do not allow you to grief them.
- invader has 1 life > host has 2
- invader has 4 heals > host has prob 9
- Invader has lag > host has 0 lag
- Invader has no coop friend helping > host prob has coop friend
- and so on
How about making a special arena, with different balance from regular game? There pvp'ers can hold their fight clubs, balance can be changed without affecting normal gameplay. Win/win.