Lords of the Fallen

Lords of the Fallen

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Hunger Blade Nov 6, 2023 @ 1:51am
PvP damage need balance
Hi, i spent alot of time in pvp around 400 invade times, and i realize that the damage of the invader always double and the host always at half of normal, it's same like when u active the red lamp and make the red monster got double stat. it make the pvp not fun anymore, pls fix this. thank for reading
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Showing 16-30 of 38 comments
Livy Nov 6, 2023 @ 5:20pm 
Originally posted by Ghost:
Originally posted by MrFox1231:
Saw a thread on reddit that figured out the pvp scaling was broken. Sometimes if there is a notable difference in level the invader will for some reason deal 500+ dmg while taking 50.
Level difference doesn't mean anything really, this happens even if you're only 5 levels apart in the hundreds
Except that it kicks in some level balancing stuff, which is broken.
Liddy Nov 6, 2023 @ 5:32pm 
The scaling been broken since launch. Invader gets like 10x the resistances, and a damage multiplier of 3x to 9x the hosts possible damage.
Sleepy Nov 6, 2023 @ 6:18pm 
It also seems like the higher level you go, the stranger the scaling gets. Most reports seem to come from players with a lot of levels/spells/etc.
mziven Nov 6, 2023 @ 6:29pm 
Originally posted by Hunger Blade:
Hi, i spent alot of time in pvp around 400 invade times, and i realize that the damage of the invader always double and the host always at half of normal, it's same like when u active the red lamp and make the red monster got double stat. it make the pvp not fun anymore, pls fix this. thank for reading
I'm not sure if this is accurate. I'm not hitting any harder than normal. I think i'm just invading people that are way lower level, have terrible resistances, and can't do enough damage yet. It doesn't help the vast majority of people are running the exact same radiance build that I've fought hundreds of times at this point. You do pay a price if you copy and paste your build peeps.
Ghost Nov 6, 2023 @ 7:03pm 
Originally posted by mziven:
Originally posted by Hunger Blade:
Hi, i spent alot of time in pvp around 400 invade times, and i realize that the damage of the invader always double and the host always at half of normal, it's same like when u active the red lamp and make the red monster got double stat. it make the pvp not fun anymore, pls fix this. thank for reading
I'm not sure if this is accurate. I'm not hitting any harder than normal. I think i'm just invading people that are way lower level, have terrible resistances, and can't do enough damage yet. It doesn't help the vast majority of people are running the exact same radiance build that I've fought hundreds of times at this point. You do pay a price if you copy and paste your build peeps.
It's not just invading lower level players, I have clips and such of testing with with people or actual pvp with higher level players and it's just as screwed
ParkayDud Nov 6, 2023 @ 8:37pm 
Originally posted by Hunger Blade:
they should nerf like 60% of pieta reflections dmg in pvp and 40% for other spell, umbral ball and nail should be 50% reduce, the melee light hit reduce 20% and charge hit 30% will give more fun in pvp
As someone that got one-shotted twice in PVP because the invader didnt' even bother for a melee and likely just wanted to get people killed by a reaper, I'd agree on nerfing the Pieta reflection in PVP. Honestly annoying since I just wanted to have an actual melee fight if someone is gonna invade.
Last edited by ParkayDud; Nov 6, 2023 @ 8:38pm
DickyDiscord Nov 7, 2023 @ 3:34am 
Was invaded around 10 times yesterday with a fresh character, never above level 50. No one was able to 1-Shot me. Aside from 2 invaders that technically did, however I had very low health and was in the Umbral with no healing items at the time of the ritual. Some of these players had end game weapons (Was also getting ganked because I was speeding through areas. I'm using a new build I'm not use to.). It looked like invaders had no weight issue with equipment if they were scaled to my starting level as they were moving far too fast. If this is the case, that end needs to be corrected, as if they're too heavy for the weight requirements the should be moving like I would be moving if wearing the same equipment at my level. It might be possible they were using the runes to remove the weight requirements of their weapons.

I'm pretty sure if there's a bug with the damage balancing it likely only exists on higher leveled hosts, as the only things that have 1-Shoted my level 250+ character were spells that can already 1-Shot me when cast by enemies in the PvE. Only difference being unlike enemies I'm unaware of any counter to these spells when a player casts them. PvE has counters to spells that can cause the enemies to be staggered and/or be interrupted.

Side Note: I don't believe anyone telling me they haven't been 1-Shotted at a high level by enemies in the game at a high level in the current patch. You either haven't been playing the game much or are never getting hit period.

May have said this already, but a friend at 100+ was 1-Shotting my level 200+ character yesterday in the friend PVP.

Gank builds are possible against low leveled hosts of whom are unlikely to have any decent upgrades or equipment. This can be combated by simply playing through the game, giving better equipment to a friend that then gives it to a low leveled character to deal with high game progress and higher leveled players.

I don't see anything wrong with punishing overleveled players in the PVP, and wont be explaining what to do on host, nor invader side in respects to over leveled players.
Hunger Blade Nov 7, 2023 @ 8:28am 
up
Gearotic Nov 7, 2023 @ 8:37am 
Originally posted by U INVADE💚I🤍RAGEQUIT💔:
Pvp arena and permban whining rage quitters should improve things significatively

Would this not accomplish exactly the same thing as... You know... Just giving people the option to opt-in?

If you ban people who kick you for griefing, in the end you'll end up with the same people who would opt-in for invasion.

You are literally advocating for banning people from the game who do not allow you to grief them.
lilgirlcharlotte Nov 7, 2023 @ 8:43am 
if you think the invader is in advantage you been sleeping for sure.
- invader has 1 life > host has 2
- invader has 4 heals > host has prob 9
- Invader has lag > host has 0 lag
- Invader has no coop friend helping > host prob has coop friend
- and so on
Gearotic Nov 7, 2023 @ 8:50am 
Originally posted by lilgirlcharlotte:
if you think the invader is in advantage you been sleeping for sure.
- invader has 1 life > host has 2
- invader has 4 heals > host has prob 9
- Invader has lag > host has 0 lag
- Invader has no coop friend helping > host prob has coop friend
- and so on

How about making a special arena, with different balance from regular game? There pvp'ers can hold their fight clubs, balance can be changed without affecting normal gameplay. Win/win.
Hunger Blade Nov 7, 2023 @ 8:53am 
the host have a big problem with lock on among the monster XD
Livy Nov 7, 2023 @ 10:22am 
Originally posted by lilgirlcharlotte:
if you think the invader is in advantage you been sleeping for sure.
- invader has 1 life > host has 2
- invader has 4 heals > host has prob 9
- Invader has lag > host has 0 lag
- Invader has no coop friend helping > host prob has coop friend
- and so on
Enter the invade bug that makes them take almost no life and yeeh, the advantages are useless.
Ahriman Nov 7, 2023 @ 10:49am 
I had to deal with an invader once who was taking almost no damage, I hit him with a charged attack from my +10 grand sword and he only took 100 damage. Don't know how that's possible with any of the builds in the game, so I assumed he was cheating but I guess it could be that the scaling is bugged.
Last edited by Ahriman; Nov 7, 2023 @ 10:50am
Turd Cutter Nov 7, 2023 @ 10:55am 
Multi-player lag needs fixed first. Pvp is too large to tell
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Date Posted: Nov 6, 2023 @ 1:51am
Posts: 38