Lords of the Fallen

Lords of the Fallen

檢視統計資料:
IchigoMait 2023 年 11 月 4 日 下午 5:14
Stat caps and ranges 9-123
Strength: 9-123
Unarmed Damage +6-163 (97 hard cap)
Physical 72-414
Fire, Holy, Wither 72-186
Resistances 127-184

Agility: 9-123
Unarmed Damage +6-163 (97 hard cap)
Defensive Stats 72-186
Resistances 127-184

Endurance: 9-123
Stamina: 318-1000 (99 hard cap)
Weight 63-129
Defensive Stats 72-186
Resistances 127-184

Vitality: 9-123
Health 271-1200 (99 hard cap)
Weight 63-129
Defensive Stats 72-186
Resistances 127-184

Radiance: 9-123
Wither Damage 12-296 (97 hard cap) (Nohuta Ritual Hammer +9)
Mana 217-699
Physical, Fire 72-186
Holy, Wither 72-414
Resistances 127-184

Inferno: 9-123
Wither Damage 12-296 (97 hard cap) (Nohuta Ritual Hammer +9)
Mana 217-699
Physical, Holy, Wither 72-186
Fire 72-414
Resistances 127-184
最後修改者:IchigoMait; 2023 年 11 月 4 日 下午 5:15
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目前顯示第 1-15 則留言,共 16
Araskelo 2023 年 11 月 4 日 下午 6:40 
Are you telling me 97 is hard cap for the four stats and 99 for the other two?
DickyDiscord 2023 年 11 月 4 日 下午 7:23 
引用自 Araskelo
Are you telling me 97 is hard cap for the four stats and 99 for the other two?

Haven't run the numbers for a minute, but the hardcap is just referring to the point at which a stat stops boosting the stats related to the specific stat. They must have changed a lot if the hardcaps when up like that.
IchigoMait 2023 年 11 月 5 日 上午 3:47 
引用自 DickyDiscord
引用自 Araskelo
Are you telling me 97 is hard cap for the four stats and 99 for the other two?

Haven't run the numbers for a minute, but the hardcap is just referring to the point at which a stat stops boosting the stats related to the specific stat. They must have changed a lot if the hardcaps when up like that.
Think it was like that since the start, think before for some reason I saw my dmg number change at 98 for dmg, but then I couldn't go higher per 1 stat.
Now it just stopped at 97 for dmg. No idea if you could before get more health and stamina beyond 99.
IchigoMait 2023 年 11 月 5 日 上午 4:09 
引用自 Rain
shameless self insert: https://steamcommunity.com/app/1501750/discussions/0/3873718133740899728/
Unarmed dmg from scaling alone without other dmg buffs 320 with both str and agi at 97.
Stamina is 1000 with 99 end.
Health is 1200 with 99 vit.
Weight max unknown, at least 195 with both rad and agi at 123.
Mana max unknown, at least 1181 with both rad and inf at 123.
Defensive Stats max unknown, at least 984 with all stats at 123.
(for defensive stats, reminder str, rad, inf give their respective def values 3x more than the rest)
Resistances max unknown, at least 469 with all stats at 123.
最後修改者:IchigoMait; 2023 年 11 月 5 日 上午 4:11
DickyDiscord 2023 年 11 月 5 日 上午 4:59 
引用自 IchigoMait
...

Might come back to this later. Probably not running the numbers again until after they stop re-balancing the game as much. There's bugs that're causing the UI for me to be ignored as well. Best example I can probably give as it's always on screen is the vitality drop multiplier in the UI will change in each session of the game. There's also something causing damage to enemies in the game with no actions taken on the player's end. If you're not seeing the vitality drops when you warp into an area, you can know they're there as one enemies aren't where they normally are and two if you use your lamp to collect vitality you're receiving it in spite of never even attacking anything.

Also getting weird things like status effects being placed on me just walking around in areas where that's not supposed to be possible in this current patch. Just woke up, so probably not the best time for me to be commenting on this anyway. If what i'm saying is too much of a tangent, that's probably why.
最後修改者:DickyDiscord; 2023 年 11 月 5 日 上午 5:00
IchigoMait 2023 年 11 月 5 日 上午 5:05 
引用自 DickyDiscord
Might come back to this later. Probably not running the numbers again until after they stop re-balancing the game as much. There's bugs that're causing the UI for me to be ignored as well. Best example I can probably give as it's always on screen is the vitality drop multiplier in the UI will change in each session of the game. There's also something causing damage to enemies in the game with no actions taken on the player's end. If you're not seeing the vitality drops when you warp into an area, you can know they're there as one enemies aren't where they normally are and two if you use your lamp to collect vitality you're receiving it in spite of never even attacking anything.

Also getting weird things like status effects being placed on me just walking around in areas where that's not supposed to be possible in this current patch. Just woke up, so probably not the best time for me to be commenting on this anyway. If what i'm saying is too much of a tangent, that's probably why.
About the vigor gain without attacking anything. There are places where enemies kill each other, you can even find loot in those places. Either they kick someone off the ledge like in Sanctuary, or before Pieta faction fight or before the Ruiner Boss below Sanctuary another faction fight.
Also possible some enemies clipping through the world, I've seen the fire knight before Pieta getting stuck underground multiple times, never seen the process of clipping through, but finding him below the terrain or sometimes seeing the sword sticking through.

Nostalgaia had a similar bug, you could just rest and each time few enemies died instantly, when it was fixed was surprised with enemies in some areas that I'd never seen before in that place.
最後修改者:IchigoMait; 2023 年 11 月 5 日 上午 5:07
DickyDiscord 2023 年 11 月 5 日 上午 5:10 
引用自 IchigoMait
About the vigor gain without attacking anything. There are places where enemies kill each other, you can even find loot in those places. Either they kick someone off the ledge like in Sanctuary, or before Pieta faction fight or before the Ruiner Boss below Sanctuary another faction fight.
Also possible some enemies clipping through the world, I've seen the fire knight before Pieta getting stuck underground multiple times, never seen the process of clipping through, but finding him below the terrain or sometimes seeing the sword sticking through.

Aware of that, and not talking about those areas. This playthrough it's been happening everywhere, and is still ongoing in the current patch. The other end is likely the cause, but I can't actually see what's on screen when this is happening. It's happening to enemies in areas where there's only 1 enemy as well. Sometimes when it happens on screen, it's when the enemy pops in. As in, there's nothing on screen, and the enemies just show up. There's also issues with objects being in the game in spite of not actually being displayed on the screen. You'll know some of these because they'll prevent traversal, but if you attack something breaks and you can then traverse. Probably needs a video, because saying something you can't see there, even if you give a good explanation of where to go, doesn't mean you'll actually find what I'm on about.

Edit: Not to make excuses, but I really need to wake up before I comment more. The logics I just used are very invalid.
最後修改者:DickyDiscord; 2023 年 11 月 5 日 上午 5:14
Broso 2023 年 11 月 5 日 上午 5:10 
To add to this: the maximum mana you can have through stats is 800. I think there is a pendant or ring that increases it by another 25 but that's kinda meh.
IchigoMait 2023 年 11 月 5 日 上午 5:15 
引用自 Broso
To add to this: the maximum mana you can have through stats is 800. I think there is a pendant or ring that increases it by another 25 but that's kinda meh.
So mana itself has a hardcap? Even though going with one stat from 9-123 you get 482 points + the 217 from having 9 rad and inf.
Hope that isn't the case for dmg.
最後修改者:IchigoMait; 2023 年 11 月 5 日 上午 5:16
IchigoMait 2023 年 11 月 5 日 上午 5:18 
引用自 DickyDiscord
引用自 IchigoMait
About the vigor gain without attacking anything. There are places where enemies kill each other, you can even find loot in those places. Either they kick someone off the ledge like in Sanctuary, or before Pieta faction fight or before the Ruiner Boss below Sanctuary another faction fight.
Also possible some enemies clipping through the world, I've seen the fire knight before Pieta getting stuck underground multiple times, never seen the process of clipping through, but finding him below the terrain or sometimes seeing the sword sticking through.

Aware of that, and not talking about those areas. This playthrough it's been happening everywhere, and is still ongoing in the current patch. The other end is likely the cause, but I can't actually see what's on screen when this is happening. It's happening to enemies in areas where there's only 1 enemy as well. Sometimes when it happens on screen, it's when the enemy pops in. As in, there's nothing on screen, and the enemies just show up. There's also issues with objects being in the game in spite of not actually being displayed on the screen. You'll know some of these because they'll prevent traversal, but if you attack something breaks and you can then traverse. Probably needs a video, because saying something you can't see there, even if you give a good explanation of where to go, doesn't mean you'll actually find what I'm on about.

Edit: Not to make excuses, but I really need to wake up before I comment more. The logics I just used are very invalid.
Considering you mentioned before about random places giving status effect, that might be also the case for those enemies, or just you randomly get affected by status effects regardless of being in the same place or not, but just in that area maybe.
Maybe they get dmg by something in the umbral, I've seen Umbral enemies getting damaged for some reason, while I'm not in Umbral.
Xero 2023 年 11 月 5 日 上午 5:21 
So, Agility gets no bonus defensive boost like the other offensive stats, and Radiance gets two? Thanks devs, we're happy to know you got ♥♥♥♥ on by dex builds in dark souls...
IchigoMait 2023 年 11 月 5 日 上午 5:23 
引用自 Xero
So, Agility gets no bonus defensive boost like the other offensive stats, and Radiance gets two? Thanks devs, we're happy to know you got ♥♥♥♥ on by dex builds in dark souls...
Well in terms of balancing they would then have to split physical def bonus between str and agi.
What we have now is more lore friendly and logical balancing, so take it or leave it.

They could split wither def between rad and inf, and physical between str and agi, but holy doesn't with with anything else than radiance.
Also if you want a change you nerf just other builds.
Another option is that agi gives the same amount of physical def, and inferno gives the same amount of wither, but you'll end up doubling 1 stat worth of bonus, if some build went into both stats.
But to counteract that you would then have to set a soft cap on the stat itself, so doesn't matter which stat you go, you still end up with same end result.

So yeah if would give the same amount physical def for agi, you could set a soft cap, aka doesn't matter if you go str or agi, till 106 points between agi and str together has been acquired, and then you gain half from both stats compared to before. That way you get the 3x physical regardless which stat you go, considering melee caps at 97 points, you won't be putting more points for the sake of dmg, then after that regardless if you go str or agi you gain 1.5x physical, it will be a nerf for str and no agi builds, but only after 106 points between str and agi.

An example you go for 97 strength or 97 agility with the other one being at 9, you end up with the same physical defense.
If you go for both at half stat value, you get the same physical defense as one being at 97.
if you go for both for 97, then you gained 1.5x beyond the first 106 points.

Same thing for wither defense.

No idea what you could do with Radiance defense, an option would be to split it between all 4 damage stats.
最後修改者:IchigoMait; 2023 年 11 月 5 日 上午 5:47
IchigoMait 2023 年 11 月 5 日 上午 5:47 
Lol 35-40 is enough for ballsy builds
Not the point of the topic. Don't care about builds. Care only about min maxing my own stats, not what is enough depending on the enemy.

My first priority would be to gain enough requirement stats to equip what I like to equip with at max weight split between stamina and health. Then focus on getting max dmg or equip anything else I want, and then focus on maxing out the weight to fill all slots with the heaviest stuff possible. And then max out all dmg and then just go between str/rad/inf, except agi, end and vit, as that doesn't give more defense.
最後修改者:IchigoMait; 2023 年 11 月 5 日 上午 5:53
DickyDiscord 2023 年 11 月 5 日 上午 5:52 
This is one area where bumping into it gave me status effects bumping into it. Didn't actually capture it at the time, but know here that bumping into it caused the status effect buildup as it happened more than once at the time. Wasn't why I was recording this as I'm more annoyed at bumping into things in the environment than random status effects.

https://youtu.be/ey_eAoZDKOU

My computer can probably handle constant recording with the proper capturing software installed, but by the defaults I'm using on my gaming rig it causes too much of a heat problem to be doing that. So didn't actually capture the status effect build up. Did also check one of the invisible object issues and they appeared to have either corrected the coding issue, or removed the objects in that location. Have a thread where I'm posting these when I feel like it.

There's a major bug that causes God Mode in effect and an issue with one of the items that causes the player's model to go invisible. Those are probably going to be my priority to report if I report anything more today. Also wanna report a few collision issues that allow players to get behind or under the terrain in the map.

Edit: I wont be posting about the God Mode thing here, as that needs to go directly to them. Qualifies as an exploit to me.
最後修改者:DickyDiscord; 2023 年 11 月 5 日 上午 5:54
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張貼日期: 2023 年 11 月 4 日 下午 5:14
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