Lords of the Fallen

Lords of the Fallen

View Stats:
Im sorry, Blessed reflections mana cast 450?!?!?!?
Look, I use to use blessed reflections all the time at the beginning of the game (because it was a neat spell to cast at early game) after new update I was gonna start using it again because why not I have so I might as well use it right??

WRONG
it now cost 425 to cast this semi weak spell....riddle me that devs, what the heck made you think that spell was over powered? PVP?? just make it non PVP your DEVS you can do that, and if some wiener thinks its too powerful for PVE, heres a clue to ya...DONT USE IT MY GUY

does this really bother me, no. As I stated before, its not that great. But you guys jumping from I think 98? to 425??? what was the thought processes there devs? thats alarmingly high, what about other spells you gonna hype those also to 400??

if your gonna shoot yourselves in the foot, do it while us players are not around, we would rather not see the ugly seen you guys are fixing to make from it.
< >
Showing 1-15 of 55 comments
kingyy2010 Nov 3, 2023 @ 11:29pm 
Its fairly simple logic, it's supported by pvp players,

For a team could design a game with stacking mobs, and no vestige for NG+ game, what else do you expect their logic to be?
hade1 Nov 3, 2023 @ 11:47pm 
Yeah, as an early-mid game player (atm) who has finally levelled up radiance enough to cast it have found it to be a trash spell. Uses the entire mana bar for several weapon swings worth of damage. If the initial 98 was a concern then a jump to 210 should have been more than enough. As it stands now it is a spell that will be never be used (as its not worth the cost when that mana could be use for casting weapon buffs, ranged attacks, or heals etc)
Heck Nov 3, 2023 @ 11:49pm 
kinda lazy way to nerf a radiant that was one shotting people in pvp
Rain Nov 3, 2023 @ 11:50pm 
Originally posted by kingyy2010:
Its fairly simple logic, it's supported by pvp players,

For a team could design a game with stacking mobs, and no vestige for NG+ game, what else do you expect their logic to be?

Why would it be supported by PvP players? It is supported by PvE players who get killed by it by an invader and feel like whining about it is easier than dodging it.
kingyy2010 Nov 4, 2023 @ 12:35am 
Originally posted by Rain:
Originally posted by kingyy2010:
Its fairly simple logic, it's supported by pvp players,

For a team could design a game with stacking mobs, and no vestige for NG+ game, what else do you expect their logic to be?

Why would it be supported by PvP players? It is supported by PvE players who get killed by it by an invader and feel like whining about it is easier than dodging it.

This is what is written in the patch note, they made this decision based on community feedback, yep, fair simple.
Rain Nov 4, 2023 @ 12:37am 
Originally posted by kingyy2010:
Originally posted by Rain:

Why would it be supported by PvP players? It is supported by PvE players who get killed by it by an invader and feel like whining about it is easier than dodging it.

This is what is written in the patch note, they made this decision based on community feedback, yep, fair simple.

Oh, the majority of the community are PvPers then? Well, then all should be good with that nerf, right?
Originally posted by Rain:
Originally posted by kingyy2010:

This is what is written in the patch note, they made this decision based on community feedback, yep, fair simple.

Oh, the majority of the community are PvPers then? Well, then all should be good with that nerf, right?

Let me replace, "majority of the community" with "Loudest spammers". I think devs can't tell the difference anymore. They have no direction of their own for the game. There are legit problems and there are whiners screaming. Then, there are stupid devs who have no idea what they are trying to do, they just need to sell.
GGsuz Nov 4, 2023 @ 1:20am 
Thank cheap players in PVP, they usually ruin everything in souls games, now no one will use that XD
kingyy2010 Nov 4, 2023 @ 2:28am 
Originally posted by Rain:
Originally posted by kingyy2010:

This is what is written in the patch note, they made this decision based on community feedback, yep, fair simple.

Oh, the majority of the community are PvPers then? Well, then all should be good with that nerf, right?

Do not ask me, this is what Devs think, they live in a world totally different from us.
Voodoo Nov 4, 2023 @ 2:47am 
Originally posted by Heck:
kinda lazy way to nerf a radiant that was one shotting people in pvp
There are builds for everything that oneshot people in pvp, hell inferno have better spells but they nerfed hounds for some reason.

Also its not that they nerfed throws, dervla crossbow and javelin, they made sure nobody who wont abuse the eye will ever use them.
Last edited by Voodoo; Nov 4, 2023 @ 2:48am
Yian Yan Nov 4, 2023 @ 3:06am 
Originally posted by Voodoo:
Originally posted by Heck:
kinda lazy way to nerf a radiant that was one shotting people in pvp
There are builds for everything that oneshot people in pvp, hell inferno have better spells but they nerfed hounds for some reason.

Also its not that they nerfed throws, dervla crossbow and javelin, they made sure nobody who wont abuse the eye will ever use them.

That's what's most wild about the changes to me: they're still completely (ab)usable - but only if you actually use the broken eye of Lydia.
Voodoo Nov 4, 2023 @ 3:10am 
Originally posted by Yian Yan:
Originally posted by Voodoo:
There are builds for everything that oneshot people in pvp, hell inferno have better spells but they nerfed hounds for some reason.

Also its not that they nerfed throws, dervla crossbow and javelin, they made sure nobody who wont abuse the eye will ever use them.

That's what's most wild about the changes to me: they're still completely (ab)usable - but only if you actually use the broken eye of Lydia.
Then whats funny, nerf eye of lydia and ranged build is unusable for normal play same as if they taken away mana regen.
Last edited by Voodoo; Nov 4, 2023 @ 3:10am
D. Flame Nov 4, 2023 @ 3:22am 
"Please nerf this spell because it is unfair that I have to try to dodge more than just the other player." -invaders standing in a group of mobs

It was already weak in PvE, and invaders were using more broken skills already, like the beam or duped-saber spam. Invaders crying about hosts using it against them is the only possible reason that any action would have been taken on it.
Yian Yan Nov 4, 2023 @ 3:38am 
Originally posted by Voodoo:
Originally posted by Yian Yan:

That's what's most wild about the changes to me: they're still completely (ab)usable - but only if you actually use the broken eye of Lydia.
Then whats funny, nerf eye of lydia and ranged build is unusable for normal play same as if they taken away mana regen.

I have fun with the eye of Lydia and would definitely be sad to see it go, but, honestly...

Yes, actually. Nerf it. Maybe rework it entirely. Maybe, while doing so, give physical ranged combatants more options than a single eye that you socket into the lantern (through new rings/runes/etc) as the crux of their build. Some other means of ammo (re)generation beyond consumables.

Taking away the eye isn't quite the same as taking away mana regeneration as mana needs to regenerate before it's usable. Ammo currently doesn't have that requirement with its special tool. Mana regeneration in any amount that isn't trivial requires a ring slot and possibly several rune slots (and several NG cycles without outside assistance). If you're using the rune slots it also hard locks you into using a shield.

The eye takes just one (admittedly the main) lantern slot.

If the eye is the only thing making a ranged build usable for normal play then ranged builds aren't usable for normal play. It is an item you acquire at the very tail end of any normal play through that respects quest and/or area difficulty progressions.

It is an item that exists, presently, to give the player an option to trivialize all content going into the very last stretches of a NG cycle and into NG+'s
Last edited by Yian Yan; Nov 4, 2023 @ 3:39am
Voodoo Nov 4, 2023 @ 3:41am 
tbh unless youre running heavy buff build for normal usage 2 runes on shield or rune+ring is enough to last you with mana, ammunition needs something similiar and since they dont lydia must be there, theres also necklace which does same for umbral as lydia for ranged.

Also remember by just equipping range weapon you give up on access to powerful weapon buffs whicvh can add upward of 300 dmg per swing.
Last edited by Voodoo; Nov 4, 2023 @ 3:46am
< >
Showing 1-15 of 55 comments
Per page: 1530 50

Date Posted: Nov 3, 2023 @ 11:20pm
Posts: 55