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For a team could design a game with stacking mobs, and no vestige for NG+ game, what else do you expect their logic to be?
Why would it be supported by PvP players? It is supported by PvE players who get killed by it by an invader and feel like whining about it is easier than dodging it.
This is what is written in the patch note, they made this decision based on community feedback, yep, fair simple.
Oh, the majority of the community are PvPers then? Well, then all should be good with that nerf, right?
Let me replace, "majority of the community" with "Loudest spammers". I think devs can't tell the difference anymore. They have no direction of their own for the game. There are legit problems and there are whiners screaming. Then, there are stupid devs who have no idea what they are trying to do, they just need to sell.
Do not ask me, this is what Devs think, they live in a world totally different from us.
Also its not that they nerfed throws, dervla crossbow and javelin, they made sure nobody who wont abuse the eye will ever use them.
That's what's most wild about the changes to me: they're still completely (ab)usable - but only if you actually use the broken eye of Lydia.
It was already weak in PvE, and invaders were using more broken skills already, like the beam or duped-saber spam. Invaders crying about hosts using it against them is the only possible reason that any action would have been taken on it.
I have fun with the eye of Lydia and would definitely be sad to see it go, but, honestly...
Yes, actually. Nerf it. Maybe rework it entirely. Maybe, while doing so, give physical ranged combatants more options than a single eye that you socket into the lantern (through new rings/runes/etc) as the crux of their build. Some other means of ammo (re)generation beyond consumables.
Taking away the eye isn't quite the same as taking away mana regeneration as mana needs to regenerate before it's usable. Ammo currently doesn't have that requirement with its special tool. Mana regeneration in any amount that isn't trivial requires a ring slot and possibly several rune slots (and several NG cycles without outside assistance). If you're using the rune slots it also hard locks you into using a shield.
The eye takes just one (admittedly the main) lantern slot.
If the eye is the only thing making a ranged build usable for normal play then ranged builds aren't usable for normal play. It is an item you acquire at the very tail end of any normal play through that respects quest and/or area difficulty progressions.
It is an item that exists, presently, to give the player an option to trivialize all content going into the very last stretches of a NG cycle and into NG+'s
Also remember by just equipping range weapon you give up on access to powerful weapon buffs whicvh can add upward of 300 dmg per swing.