Lords of the Fallen

Lords of the Fallen

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Mikoto Nov 1, 2023 @ 9:33am
When is infernal going to be as good as radiant?
Like it is actually depressing. Radiant get god builds, the highest damage, infinite regen, the best runes...

Like why even have infernal be an option when they are not even comparable? It sucks wanting to use explosive firey death, and some guy finger guns for 5x the damage.
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Showing 1-15 of 20 comments
Xero Nov 1, 2023 @ 9:34am 
Never.
RIPTOR Nov 1, 2023 @ 9:56am 
What ? I feel the opposite, rad spells are bad in offensive with the pieta spell as exeption, aura or heals are fine and are usefull at coop but for solo adyr buffs are in my opinion better and ofensive inferno spells are great with some poor spells like the dogs for example, im doing back a inferno run... is fun and good AF
Phantom Limb Nov 1, 2023 @ 10:19am 
Don't be foolish. Embrace umbral magic. It will destroy everything on your way and you will feel good.
Kurague Nov 1, 2023 @ 10:50am 
Originally posted by Phantom Limb:
Don't be foolish. Embrace umbral magic. It will destroy everything on your way and you will feel good.

Except most umbral magic does the worst damage type in the game...I use an Umbral Catalyst with inferno spells without infernal caralyst ring(Because I have 50/50 in Radiance and inferno, so I scale off of both, and much higher than one single stat), and I use radiance for the buffs, and Umbral is absolutely inferior.

I rate the magics as follows;
Umbral: Has the best balance in utility and offensive, but most of it's spells do the completely inferior WITHER DAMAGE.
Infernal: Almost fully offensive and high damage, which is hindered by the fact that about 60% of the enemies in the game resist fire element damage. It has some buff spells that mostly require only 8 inferno, so any class can actually use them even if they don't invest in inferno. This means I DO NOT ACTUALLY COUNT these spells as inferno spells, since ANY CLASS with 0 stats into inferno can use it.
Radiance: Has a few buff spells and a few healing spells. It also has one or two spells that cost only 8 radiance(The minimum), but it's not like inferno where most of the buffs are like that. It also has heals and debuff clears- Not only this, but it has spells that act exactly the same as inferno spells, but in a completely superior way. Inferno has an AoE of swords that deal DoT? Radiance has that same thing, but it follows the enemies. Inferno has an explosion under a person? Radiance has a barrage of explosions. Hell, radiance even has a spell that, all in one HEALS, DEALS DAMAGE, CLEARS DEBUFFS, and STAGGERS. 1 spell.
Radiance is a great type of magic because most enemies are either weak or neutral towards it, and it scales well into lategame. RADIANCE weapons are VERY common to find, and they are widely different, while the inferno weapons are ALMOST UNIQUELY AXES.

All in all, Radiance is just busted in every way possible, most important boss weapons being radiance; Namely, the 2 most important bosses also happen to have the best 2 swords and they are Radiance. PIETA, who's the entry boss which most players will see as sort of the "Margit" or the "Face" of the bosses, so to speak...Besides the fact that you see her continuously from then on. And a spoiler boss which I will not mention. Their two swords literally have a huge AoE combo attack animation...What a joke.
zmanbuilder Nov 1, 2023 @ 10:54am 
Originally posted by Kurague:
Originally posted by Phantom Limb:
Don't be foolish. Embrace umbral magic. It will destroy everything on your way and you will feel good.

Except most umbral magic does the worst damage type in the game...I use an Umbral Catalyst with inferno spells without infernal caralyst ring(Because I have 50/50 in Radiance and inferno, so I scale off of both, and much higher than one single stat), and I use radiance for the buffs, and Umbral is absolutely inferior.

I rate the magics as follows;
Umbral: Has the best balance in utility and offensive, but most of it's spells do the completely inferior WITHER DAMAGE.
Infernal: Almost fully offensive and high damage, which is hindered by the fact that about 60% of the enemies in the game resist fire element damage. It has some buff spells that mostly require only 8 inferno, so any class can actually use them even if they don't invest in inferno. This means I DO NOT ACTUALLY COUNT these spells as inferno spells, since ANY CLASS with 0 stats into inferno can use it.
Radiance: Has a few buff spells and a few healing spells. It also has one or two spells that cost only 8 radiance(The minimum), but it's not like inferno where most of the buffs are like that. It also has heals and debuff clears- Not only this, but it has spells that act exactly the same as inferno spells, but in a completely superior way. Inferno has an AoE of swords that deal DoT? Radiance has that same thing, but it follows the enemies. Inferno has an explosion under a person? Radiance has a barrage of explosions. Hell, radiance even has a spell that, all in one HEALS, DEALS DAMAGE, CLEARS DEBUFFS, and STAGGERS. 1 spell.
Radiance is a great type of magic because most enemies are either weak or neutral towards it, and it scales well into lategame. RADIANCE weapons are VERY common to find, and they are widely different, while the inferno weapons are ALMOST UNIQUELY AXES.

All in all, Radiance is just busted in every way possible, most important boss weapons being radiance; Namely, the 2 most important bosses also happen to have the best 2 swords and they are Radiance. PIETA, who's the entry boss which most players will see as sort of the "Margit" or the "Face" of the bosses, so to speak...Besides the fact that you see her continuously from then on. And a spoiler boss which I will not mention. Their two swords literally have a huge AoE combo attack animation...What a joke.

It is kinda sad, but this game lacks rhogar bosses, that would fix the lack of fire boss weapons too, the spurned prodigy and the lightreaper are the only 2, and the spurned prodigy has no weapon.
MasterZalm Nov 1, 2023 @ 11:02am 
Originally posted by Kurague:
Hell, radiance even has a spell that, all in one HEALS, DEALS DAMAGE, CLEARS DEBUFFS, and STAGGERS. 1 spell.

Um...what spell is that now?
RIPTOR Nov 1, 2023 @ 11:06am 
radiant orb or the floor seal, im not sure
Kurague Nov 1, 2023 @ 11:11am 
Originally posted by MasterZalm:
Originally posted by Kurague:
Hell, radiance even has a spell that, all in one HEALS, DEALS DAMAGE, CLEARS DEBUFFS, and STAGGERS. 1 spell.

Um...what spell is that now?

Radiant orb.

You summon it and it slowly advances forward(BUt if you point it at the floor it remains stuck there). It does everything. Heals you if you're close, damages enemies, lowers their stagger bar, and it clears debuffs.
MasterZalm Nov 1, 2023 @ 11:11am 
Originally posted by RIPTOR:
radiant orb or the floor seal, im not sure

I know radiant orb can do both healing allies and hurting enemies, but I dont think it clears debuffs. It might stagger, depends on how powerful it is I guess.

And the floor seal, there are 4 of them I believe.

1. Sanctify- heals and cleanses stats
2. Consecrate- deals damage to enemies
3. Cleansing Spring- Single time removes debuffs
4. Healing Sigil- Single time, heals allies

I dont know if Radiant Orb clears debuffs though.
MasterZalm Nov 1, 2023 @ 11:13am 
Originally posted by Kurague:
Originally posted by MasterZalm:

Um...what spell is that now?

Radiant orb.

You summon it and it slowly advances forward(BUt if you point it at the floor it remains stuck there). It does everything. Heals you if you're close, damages enemies, lowers their stagger bar, and it clears debuffs.

So Radiant orb DOES clear debuffs? hmm...Someone needs to update the wiki, I dont have it yet myself to test.
zmanbuilder Nov 1, 2023 @ 11:31am 
I like inferno more, it is stronger, and better with mana.

i made 2 radiant builds and they were fun, but my inferno build is amazing. using 2 inferno buffs with just the mana regen rune on a shield will see all of your mana back before the 2 buff expire, Meaning you can get 100% buff up time, and again, it is with a single rune on a shield.

Add on the Manastone ring and you will be a potent caster as well with lots of mana and great aoe spells, biggest issue is lack of self healing but inferno also gets hp regen runes, they are not much but they do help.
MasterZalm Nov 1, 2023 @ 12:00pm 
Originally posted by zmanbuilder:
I like inferno more, it is stronger, and better with mana.

i made 2 radiant builds and they were fun, but my inferno build is amazing. using 2 inferno buffs with just the mana regen rune on a shield will see all of your mana back before the 2 buff expire, Meaning you can get 100% buff up time, and again, it is with a single rune on a shield.

Add on the Manastone ring and you will be a potent caster as well with lots of mana and great aoe spells, biggest issue is lack of self healing but inferno also gets hp regen runes, they are not much but they do help.

Queen Verena II's Ring- 3hp
Manastone Ring- 3mp
1x Tumul- 2hp
2x Nartun- 4mp

One shield with 2 Rad and 1 Inf slots(or universal) and you can easily get 5hp/s and 7mp/s. Plenty of regen to survive almost any encounter. And if you are playing more melee? Use more hp regens, more caster? more mana regen. Mix and match runes until the desired outcome.

If you run the healing aura, it only costs 6mp/s which STILL gives you an average of 1mp/s AND extra healing. Healing that scales with Rad stat. So uh....Rad is clearly OP.
Mikoto Nov 1, 2023 @ 12:36pm 
Originally posted by zmanbuilder:
I like inferno more, it is stronger, and better with mana.

i made 2 radiant builds and they were fun, but my inferno build is amazing. using 2 inferno buffs with just the mana regen rune on a shield will see all of your mana back before the 2 buff expire, Meaning you can get 100% buff up time, and again, it is with a single rune on a shield.

Add on the Manastone ring and you will be a potent caster as well with lots of mana and great aoe spells, biggest issue is lack of self healing but inferno also gets hp regen runes, they are not much but they do help.
See the problem is that the radiant spells also deal more damage with more variety.

Rad gets bleed weapon, rad damage buff, insane amulets and rings, multiple spells that are both spmable *the holy lightning storm for example) or a ♥♥♥♥♥♥♥♥ kamehameha.

Inferno on the other hand, you get the hammer, and the meteor storm. That is about it. Because the weapon buff doesn't help, and you only get one of them. The summons are worse. The magic weapon spells are worse. Infernal decree does Diablo 4 druid levels of damage. Like there is a massive damage gap here because of all of the resistances.

Numerically they all do the same amount, but the large majority of the game has resistance to inferno. This is not true for rad. Like rad spells just do more because the balance is so out of whack because they listened to some idiot youtubers before the game came out before seeing what the player base would be saying.

Because apparently, before the game came out for us plebs, inferno was actually just as OP as rad. But now it is nerfed, while rad is untouched.
MasterZalm Nov 1, 2023 @ 12:42pm 
Originally posted by Mikoto:
a ♥♥♥♥♥♥♥♥ kamehameha.

Elden Ring Azur Comet flashbacks.
Kurague Nov 1, 2023 @ 1:29pm 
Originally posted by Mikoto:
Originally posted by zmanbuilder:
I like inferno more, it is stronger, and better with mana.

i made 2 radiant builds and they were fun, but my inferno build is amazing. using 2 inferno buffs with just the mana regen rune on a shield will see all of your mana back before the 2 buff expire, Meaning you can get 100% buff up time, and again, it is with a single rune on a shield.

Add on the Manastone ring and you will be a potent caster as well with lots of mana and great aoe spells, biggest issue is lack of self healing but inferno also gets hp regen runes, they are not much but they do help.
See the problem is that the radiant spells also deal more damage with more variety.

Rad gets bleed weapon, rad damage buff, insane amulets and rings, multiple spells that are both spmable *the holy lightning storm for example) or a ♥♥♥♥♥♥♥♥ kamehameha.

Inferno on the other hand, you get the hammer, and the meteor storm. That is about it. Because the weapon buff doesn't help, and you only get one of them. The summons are worse. The magic weapon spells are worse. Infernal decree does Diablo 4 druid levels of damage. Like there is a massive damage gap here because of all of the resistances.

Numerically they all do the same amount, but the large majority of the game has resistance to inferno. This is not true for rad. Like rad spells just do more because the balance is so out of whack because they listened to some idiot youtubers before the game came out before seeing what the player base would be saying.

Because apparently, before the game came out for us plebs, inferno was actually just as OP as rad. But now it is nerfed, while rad is untouched.

As I've said various times before...Resistances in PvE should NOT exist.
Only normal damage or boosted damage.

The concept of resistance to X type of damage completely ruins Inferno because it has only 1 element and it realistically has 3 useful buffs, so an enemy that is resistant to fire will make your magic useless. Note that all inferno weapons except Bloodlust only do Burn and ignition. Fire resistant enemies are IMMUNE to burn, and ignition deals fire damage, so again it is reduced.

Meanwhile, you have rad. Rad has 2 status effects primarily; Bleed and Smite. Bleed does a huge chunk of % damage to an enemy, and then makes all weapons deal more physical damage. Smite can be considered the holy ignite status. There is one difference though...Most enemies are not ♥♥♥♥♥♥♥♥ resistant to holy.

In fact, quite the contrary, there is a decent chunk of enemies that are WEAK to holy, which feels like ♥♥♥♥♥♥♥♥ for an inferno character. NOt only this, but your first rememberance from a boss is a sword that scales so good, and is so quick while having a greatsword range, that it can be used from the literal start to the end of the game. This is not entirely a bad thing, or it wouldn't be, if INFERNO had an equal sword at I'M NOT GOING TO SAY AN EARLY POINT OF THE GAME, but at ANY point in the game. I WISH I had an inferno Pieta's sword, because the only actually good weapons you get for inferno, are the Grinning Axe, the Fallen Lord's Sword, and the Bloodlust(Just cause it has the rune lifesteal effect passively, since the burn and bleed buildup are ridiculously low).

Now going past this, even if it's less enemies, some enemies ARE resistant to radiance, right? So Radiance DOES have problems with enemies resistant to Radiance like Inferno casters have problems with fire resistant enemies...Right?

No. No it doesn't. Inferno, when facing infernal-resistant enemies, you have no other choice but to eat up and deal the reduced damage, or not use magic.

Meanwhile, since Radiance actually has different kinds of spells...You can just use buffs on yourself. Heals. You see you're not going to use magic cause it's weak against those enemies? Pop a perma-regen spell, since you're not going to use the mana anyways. Or just equip the sanctify circle, and make it so you cast it before engaging.

Reduce your damage by 25%, because...Why not? Then pop an inferno Catalyst for a moment, and use THE INFERNAL reduce damage spell...Because it's an 8 infernal stat skill, you can use it even if you're not an infernal mage. Oh, yes, you read that right, the reductions from both spells accumulate. After all this, why don't you keep stealing spells from infernal casters with your RIGHTEOUSLY OVERPOWERED character, and pop the infinite stamina spell? It's also 8 or 10 infernal requirement.
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Date Posted: Nov 1, 2023 @ 9:33am
Posts: 20