Lords of the Fallen

Lords of the Fallen

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Necromancin Oct 24, 2023 @ 6:55am
Fix runes
Socketing shields works weapons do not
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Showing 1-11 of 11 comments
dustin1280 Oct 24, 2023 @ 6:57am 
Yes they do...
You are going to clarify why you perceive that socketing weapons doesn't work, because they absolutely do.
Ghost Oct 24, 2023 @ 7:00am 
Both work just fine
Necromancin Oct 24, 2023 @ 7:01am 
Originally posted by dustin1280:
Yes they do...
You are going to clarify why you perceive that socketing weapons doesn't work, because they absolutely do.

Stats dont change at all socketing pieta or others I tried but any shield effects are reflecting in stats.
Ghost Oct 24, 2023 @ 7:02am 
Visually nothing shows but I have tested it myself and it does work when you actually physically do testing
Necromancin Oct 24, 2023 @ 7:06am 
Originally posted by Ghost:
Visually nothing shows but I have tested it myself and it does work when you actually physically do testing

Why would it show for shields and not weapons? ok so this is visual bug
Last edited by Necromancin; Oct 24, 2023 @ 7:10am
BingChillingGuyRD Oct 24, 2023 @ 7:19am 
Originally posted by Necromancin:

Why would it show for shields and not weapons? ok so this is visual bug
Yeah runes on weapons dont show stat changes but do work, i have a the sword skin and teeth with a rune that makes it weigh less, get heal on kills and a damage rune and the effects show when used
dustin1280 Oct 24, 2023 @ 7:22am 
Originally posted by Necromancin:
Why would it show for shields and not weapons? ok so this is visual bug
Yeah, All runes absolutely work, but the visual aspect is a rather frustrating part as you cannot see the visual change. You will need to test the damage socketed vs not-socketed...

I use the belltower guy as my test dummy personally...
Last edited by dustin1280; Oct 24, 2023 @ 7:23am
Haps Oct 24, 2023 @ 7:35am 
Actually some runes on holstered second weapon work on main hand, some not. Two-hand rune works, psychical rune does not. I wish it was consistent because running to blacksmith and teleporting to test every damn rune outcome (also what does more damage) is damn boring.
pRaX Oct 24, 2023 @ 7:39am 
Runes are all kinds of broken and I don't mean them not showing their effect in the UI.
Unless the damage colors don't actually mean what the current consensus is on their meaning, one of the Inferno scaling runes, increase the damage but turns the damage color from red to white on the same enemy that should be susceptible to fire damage and without runes, it's reflected as such.

And that's just one example from manual testing. Runes are all kinds of broken.
I repeat, I'm not talking about them being visually reflected in the UI / Stat sheets.
Originally posted by dustin1280:
Originally posted by Necromancin:
Why would it show for shields and not weapons? ok so this is visual bug
Yeah, All runes absolutely work, but the visual aspect is a rather frustrating part as you cannot see the visual change. You will need to test the damage socketed vs not-socketed...

I use the belltower guy as my test dummy personally...
Not all runes work. The UI bug makes it extremely hard to tell which are and are not working, because there are so many that have the UI bug. It almost seems like the majority of runes have it, forcing the players to test basically every rune.

An example of a rune not working is the Gravix rune. When socketed into a shield it's supposed to increase maximum equip load. I tested it by setting my equip load to 1 point over the heavy limit (shield included). Then I equipped the rune on my shield and rolled. Still fat rolling, hence the rune does nothing.

I feel like the devs haven't fixed the UI bug yet, because they know there are ton of runes that they need to fix first.
Necromancin Oct 24, 2023 @ 8:18am 
Originally posted by The Rank Below Bronze:
Originally posted by dustin1280:
Yeah, All runes absolutely work, but the visual aspect is a rather frustrating part as you cannot see the visual change. You will need to test the damage socketed vs not-socketed...

I use the belltower guy as my test dummy personally...
Not all runes work. The UI bug makes it extremely hard to tell which are and are not working, because there are so many that have the UI bug. It almost seems like the majority of runes have it, forcing the players to test basically every rune.

An example of a rune not working is the Gravix rune. When socketed into a shield it's supposed to increase maximum equip load. I tested it by setting my equip load to 1 point over the heavy limit (shield included). Then I equipped the rune on my shield and rolled. Still fat rolling, hence the rune does nothing.

I feel like the devs haven't fixed the UI bug yet, because they know there are ton of runes that they need to fix first.

Yea I remember that one not doing ♥♥♥♥
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Date Posted: Oct 24, 2023 @ 6:55am
Posts: 11