Lords of the Fallen

Lords of the Fallen

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Cilutan Oct 24, 2023 @ 6:26am
Are bosses too easy?
Talking primarily about mid- to late-game. I was struggling a lot with the early game bosses and it was challenging, fun and in the end very rewarding to beat them, but right now I can't even remember when I last struggled with a boss..? Most of the recent bosses I've fought I've also killed on the first try and that is barely needing my sanguinarix even.

They deal too little damage and they have really small health pools. I do play a tanky, heavy hitting strength build (I love the "bonk" sound of grand hammers), but even so, recently a few heavy hits have taken care of most bosses without me ever really being in any danger.

Thoughts?
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Showing 1-15 of 34 comments
拳王 Oct 24, 2023 @ 6:34am 
You can try NG difficulty. My first challenge to the judge priest was successful on normal difficulty, but I died more than ten times on NG difficulty before defeating her
Warbreaker Oct 24, 2023 @ 6:37am 
I feel like bosses are too basic, most of them their difficulty is based on something else rather than skill issue, more like spam spell issue, ads issue, but never a boss with a good combo that felt good parrying, most of them for me have been more tedious than difficult, I enjoyed more simple bosses like like Pieta and Paladin's Burden than anything else.
P1 Oct 24, 2023 @ 6:52am 
"Bosses are very easy"
Yes, we get it, you're a pro souls player. You completed the soulsborne games no damage ng+8 on a dancemat. Here's your trophy, sir.
dustin1280 Oct 24, 2023 @ 7:02am 
The main problem with this game, is the progression level is kinda skewed...
You start off weak as can be (which is what makes pieta feel so hard)

But towards the end game when you have +10 weapons and 8+ flasks you do MASSIVE damage per swing. So bosses are easy to beat down extremely quickly before you even have to deal with most of their mechanics.

It should also be mentioned that ranged attacks are REALLY strong in this game...

On top of that you can heal tank your way through most of them because of how much damage you do.

I love the game, but I feel the bosses only feel easy, because how of powerful you are in comparison towards mid-late game.
Last edited by dustin1280; Oct 24, 2023 @ 7:06am
plump pickle Oct 24, 2023 @ 7:05am 
I wonder how bad the bosses are in NG+
According to powerpyx they're tanky
https://www.powerpyx.com/lords-of-the-fallen-2023-trophy-guide-roadmap/
Cilutan Oct 24, 2023 @ 7:23am 
Originally posted by 霸霸:
You can try NG difficulty. My first challenge to the judge priest was successful on normal difficulty, but I died more than ten times on NG difficulty before defeating her


Originally posted by plump pickle:
I wonder how bad the bosses are in NG+
According to powerpyx they're tanky
https://www.powerpyx.com/lords-of-the-fallen-2023-trophy-guide-roadmap/

If that's the case I'm really looking forward to NG+! A bit sad that the difficulty won't be experienced combined with the novelty of a "new" boss, but it will be fun regardless :)
Cilutan Oct 24, 2023 @ 7:28am 
Originally posted by P1:
"Bosses are very easy"
Yes, we get it, you're a pro souls player. You completed the soulsborne games no damage ng+8 on a dancemat. Here's your trophy, sir.

Highly incorrect, sir. The only Fromsoft game I have played is Elden Ring and it had waay more difficult bosses than lotf. And don't get me wrong, I struggled a ton with many of the earlier bosses in lotf, but I've killed the last 4-5 bosses first try right now, latest one being the Judge Cleric.
mayhem523 Oct 24, 2023 @ 7:47am 
I like the bosses but they do go down way too easy. I think their mechanics are fine, I like the attack patterns and everything. They are intuitive and reactionary, which I prefer to elden ring and lies of p where you just have to memorize their unintuitive delayed timings. They just need about double the health they currently have... if not more.
Valandryl Oct 24, 2023 @ 7:57am 
Bosses are very easy compared to the trash mobs before them.
You sometimes enter boss arenas without expecting it and still one-shot many of them. So yes they are very easy, especially because their attack moves are long and slow and dodge window is very generous.

However, as I said, the difficulty of the game isn't the bosses, so the game is still not easy by any mean. It's a different take on the Souls genre.
Penitence Oct 24, 2023 @ 8:22am 
Absolutely 100%. Game started strong with Pieta which took 8 tries, then Congregator of Flesh was like 3 or 4. Hushed Saint is where this change in curve became apparent, 2 tries. Progeny was a pleasant outlier though, we took maybe around 8-10 for him but my friend would often lose himself and die to the lava floor for at least half of those. The Crow was either 1 or 2 tries but we had the game crash twice there. Dervla was 2 tries. Tancred was 2. Judge Cleric was 1. Lightreaper was 2 or 3, if you don't count his previous appearances that failed. Monarch was 1? If not 2. Adyr was also 2. And all the minibosses mixed inbetween were 1-2.

While they did feel easy most of the time, I don't exactly look at it as a fault of the game. Perhaps unlike FromSoft these devs aren't sadists, or they balanced them really well (or maybe too well in favor of the player). Until the last two bosses, Monarch and Adyr, which felt embarrassing to fight against but maybe that's intentional for the storytelling. But also the paths in between each boss were fun and challenging on their own so maybe that was their focus (though it would have been vastly improved if I didn't just see Axe Manglers in 9/10 maps). And I think that's just fine to shift focuses of a genre differently than they have been before.
Rena Ichigawa Oct 24, 2023 @ 8:27am 
Early game bosses were a lot of fun. About midgame, id say ~ tower of penance. Things got... really easy.
Shino Myth Oct 24, 2023 @ 8:35am 
Originally posted by P1:
"Bosses are very easy"
Yes, we get it, you're a pro souls player. You completed the soulsborne games no damage ng+8 on a dancemat. Here's your trophy, sir.

man you are toxic through out the whole discussion section arent yea
Shino Myth Oct 24, 2023 @ 8:44am 
I think the difficulty is a bit easier throughout the whole game, though the last area hits like a truck.

I think a good indicator is when u one hit the thrawls in Umbral then u pretty much have an ez time with any boss. But again every soulslike can be made very easy when u are farming souls or fully exploring. It's a reward for u, when u have explored a lot you have an easier time with bosses.

So u could assume that most players are over-leveled for most of the game. I would argue it's due to being in umbral giving u a lot more souls. Staying in umbral has a couple of benefits that lead to having more souls. I would argue that when u started u didn't feel as comfortable in the umbral as in the normal world, while more to the end, u didn't feel that threatened in the umbral, so u stayed in the umbral longer, leading to more souls than average, leading to easier bosses.

A solution could be to either make being in umbral more punishable or for example make it so that u don't get any souls from umbral enemies.
gremi Oct 24, 2023 @ 8:58am 
they are like dark souls 2 bosses : if you just hold shield and walk in circle around them they do nothing
Slava Ukraini Oct 24, 2023 @ 9:08am 
Originally posted by Cilutan:
Talking primarily about mid- to late-game. I was struggling a lot with the early game bosses and it was challenging, fun and in the end very rewarding to beat them, but right now I can't even remember when I last struggled with a boss..? Most of the recent bosses I've fought I've also killed on the first try and that is barely needing my sanguinarix even.

They deal too little damage and they have really small health pools. I do play a tanky, heavy hitting strength build (I love the "bonk" sound of grand hammers), but even so, recently a few heavy hits have taken care of most bosses without me ever really being in any danger.

Thoughts?


I dont say boses are for easy. I say use magic are op
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Date Posted: Oct 24, 2023 @ 6:26am
Posts: 34