Lords of the Fallen

Lords of the Fallen

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Fuji Oct 23, 2023 @ 11:30pm
Please revert pilgrim's perch key price
makes it really annoying for doing speedruns now
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Showing 1-15 of 63 comments
Kurague Oct 23, 2023 @ 11:54pm 
Originally posted by Fuji:
makes it really annoying for doing speedruns now
Did they change it's price?
Kashra Fall Oct 24, 2023 @ 12:01am 
Originally posted by Kurague:
Originally posted by Fuji:
makes it really annoying for doing speedruns now
Did they change it's price?

Doubled it to prevent new players from stumbling into areas they shouldn't be.
Quickdraw Oct 24, 2023 @ 12:04am 
It's 15 (or less) minutes of farming.
Last edited by Quickdraw; Oct 24, 2023 @ 12:05am
vegetarianwolf Oct 24, 2023 @ 12:09am 
15 minutes of farming is a lot in a speedrun.

Doubling the price is a dumb way to prevent new players from getting lost.
If a new player farms for the key now, they'll be out 18k for content that is too hard for them. at least before it was only 9k.
Plus it makes getting the key early more annoying for the people that want it
Carlos Oct 24, 2023 @ 12:15am 
Originally posted by Kashra Fall:
Originally posted by Kurague:
Did they change it's price?

Doubled it to prevent new players from stumbling into areas they shouldn't be.
Why would they want to prevent anybody from that?

Yesterday I stumbled into Perch Descent and noped out of there p. quickly.

Is it because nincompoops wander into tough areas and then they keep crying and bubbling on forums the game has "artificial difficulty"?
Last edited by Carlos; Oct 24, 2023 @ 12:16am
Kashra Fall Oct 24, 2023 @ 12:17am 
Originally posted by Carlos:
Originally posted by Kashra Fall:

Doubled it to prevent new players from stumbling into areas they shouldn't be.
Why would they want to prevent anybody from that?

Yesterday I stumbled into Perch Descent and noped out of there p. quickly.

Is it because nincompoops wander into tough areas and then they keep crying and bubbling on forums the game has "artificial difficulty"?

Because you have to understand the mentality of the common gamer. You see, you and I realize when something takes too long to kill, you obviously aren't suppose to be there yet, but subject X, doesn't do that. They instead beat their heads on the walls and expect different results and THEN complain it is too hard, making the devs have to look at a problem, that isn't a problem at all. So, to stop this, they rose the price of the key.
blueberryvibe Oct 24, 2023 @ 12:18am 
They could just add an item description that says its dangerous. The doubled price is really a dumb solution. I mean, the mobs are so much tougher that any sane person will understand that area is for later. I mean it's a common practice in older games to gate areas for later with tough enemies, even if you technically can go there early.

And 18k is lots of level for someone who insist on getting it anyway during their first playthrough because they are curious.
vegetarianwolf Oct 24, 2023 @ 12:24am 
I suggested the description change idea in the patch notes comments. Hopefully they decide to help new players in a different way
If you're playing and hit a sudden difficulty spike you can always go explore other areas to see if they are any easier
Azmodan Oct 24, 2023 @ 12:32am 
I bought that key the moment I saw it. Farm for it and bought. Imagine that I start playing only now and I will buy it again no matter the cost.
I will not buy it only in one case: if I knew that I cant handle enemies behind the door.
Last edited by Azmodan; Oct 24, 2023 @ 12:34am
Scraps Oct 24, 2023 @ 12:46am 
Ah, but wait until you find a way to backwards longjump through the bell door so the key isn't necessary to begin with.

In all seriousness, it's a very niche demographic to cater towards and make changes specifically for them. Besides, I wouldn't be surprised if people find skips that makes the key irrelevant in the future. Hell, the price increase might encourage it. Game's still quite new and hasn't been busted open yet.
LuckyRaphi Oct 24, 2023 @ 12:47am 
You get the key for free later btw but rip to everyone who buys it for 18k :o
Grad Oct 24, 2023 @ 12:49am 
Originally posted by Kashra Fall:

Because you have to understand the mentality of the common gamer. You see, you and I realize when something takes too long to kill, you obviously aren't suppose to be there yet, but subject X, doesn't do that. They instead beat their heads on the walls and expect different results and THEN complain it is too hard, making the devs have to look at a problem, that isn't a problem at all. So, to stop this, they rose the price of the key.

+1
Grad Oct 24, 2023 @ 12:52am 
Originally posted by blueberryvibe:
They could just add an item description that says its dangerous. The doubled price is really a dumb solution. I mean, the mobs are so much tougher that any sane person will understand that area is for later. I mean it's a common practice in older games to gate areas for later with tough enemies, even if you technically can go there early.

And 18k is lots of level for someone who insist on getting it anyway during their first playthrough because they are curious.
Majority of people don't read descriptions. There is a lot of key items I have no idea what they are for and I have nearly beat the game twice now, let alone the large amount of players that don't know throwing weapons like axes and hammers are absolutely broken because they scale with your stats...
Baron01 Oct 24, 2023 @ 12:57am 
Originally posted by Kashra Fall:
Because you have to understand the mentality of the common gamer. You see, you and I realize when something takes too long to kill, you obviously aren't suppose to be there yet, but subject X, doesn't do that. They instead beat their heads on the walls and expect different results and THEN complain it is too hard, making the devs have to look at a problem, that isn't a problem at all. So, to stop this, they rose the price of the key.

This is not always the case. The Perch key insinuated that a valuable items will be present and first few doors were just simply that, room with some loot on the ground. However, later doors for some reason introduced a whole new area to progress through, which is not common in a games of these genre. I realized this area is not for me as it was extremely hard to deal with those enemies so I came later.

One additional thing that definitely lead to players using the key and venturing to these areas was the fact pretty much all YT guides that appeared before the release of the game suggested to buy the key immediately and get rich fast.

However, the game has very poor indication where a player should progress and you can push into areas that are a lot more difficult too early. I have cleared most of Abbey before I cleared Fitzroy gorge, Carlath or Revelation Depths. The only indication the game gave me was when I found 3rd rune table and Gerlined refused to take it and mumbled something about order of things.

I think it is fine to have the price of the key increased. Most players will get it for free next time they play because Tormund leaves it on the ground along with a letter.
Head Muesli Oct 24, 2023 @ 1:20am 
Can they increase the cost of "crash to desktop key" ? That would be great.
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Date Posted: Oct 23, 2023 @ 11:30pm
Posts: 63