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On item drops, I believe that late game enemies have better chance to drop valuable items such as Delurium shards. I do not have any statistically relevant figures but I did a lot of farming mid-game in Fen area and getting Large Delurium shard was very rare occurence. Same nemey, Holy Bullwark, in Leprosarium will be dropping it a lot more frequently. This is just my observation and can be skewed by small sample for testing but it definitely feels like late game enemies drop more valuable stuff more often.
This may be true, but it doesn't conflict with the fact that reward of enemies doesn't live up to their strength.
Besides, the bosses in NG+1 are much more difficult than in NG+0, an NG+0 endgame character may face problem of damage output even when challenging the silent saint as he has nearly 50k HP in NG+1. However, since the vigor reward doesn't scale with new game plus or map difficulty, player can barely level up themselves to a feasible status when reaching silent saint's boss arena. Let's say if you finish the game at lvl150, then on your NG+1 campaign, you may gain merely 5-10 extra levels at silent saint, even if you put all your vigor gained in NG+1 to leveling up.
actually it's not that cheap as you find. Leveling up at lvl130 costs around 13k vigor, while leveling up at lvl10 is around 1.5k. The cost indeed doesn't increase that fast like dark souls, however considering the rate of vigor gain by players NEVER increases, this is relatively slow.
Besides, if you try to challenge NG+1, you will find it hard to gain even an extra one level even if you've farmed all mobs (except for those dynamically generated umbral guys) in one single scenario.