Lords of the Fallen

Lords of the Fallen

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Vigor & Item gain from enemies are broken
I don't know if it's intentional or not, but the amount of dropped vigor and the quality of dropped items from the same type of enemy seem to be the same, regardless of how difficult the enemies are. For example, an umbral zombie in Pieta's arena has around 150HP and grants 70 vigor (base amount). When it comes to the final scene, i.e. the Bramis castle, although umbral zombies in the castle has around 1000HP and higher damage than in early game, it STILL grants ONLY 70 vigor.
This is the same for other umbral and non-umbral enemies. Besides, entering NG+ won't affect the vigor and item drop either, which makes defeating mobs an unavoidable but useless act.
I really hope the devs could realize how frustrating this issue is, and make the reward of defeating mobs live up to their growing threat level.
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Showing 1-5 of 5 comments
Kriss Hietala Oct 23, 2023 @ 11:56am 
I think they shouldn't adjust the vigor. There is so much vigor in this game, you're flooded with it. I'm level 130 and still not cleared the game. I just hit snow location.
Baron01 Oct 23, 2023 @ 12:07pm 
I would honestly expect that enemy vigor reward would scale with their HP. However, this is not really an issue early to mid-game since you can improve your weapon to offset enemy HP increases to continue 1-hit KO-ing basic umbral enemies. This breaks in late game where enemy HP increases out-pace your ability to upgrade weapons (as it caps at +10).

On item drops, I believe that late game enemies have better chance to drop valuable items such as Delurium shards. I do not have any statistically relevant figures but I did a lot of farming mid-game in Fen area and getting Large Delurium shard was very rare occurence. Same nemey, Holy Bullwark, in Leprosarium will be dropping it a lot more frequently. This is just my observation and can be skewed by small sample for testing but it definitely feels like late game enemies drop more valuable stuff more often.
MartyrSaint Oct 23, 2023 @ 12:14pm 
I mean, Levels ups are incredibly cheap well into even the endgame. I don't think there really needs to be a tweak.
dismissedDemon Oct 23, 2023 @ 9:37pm 
Originally posted by Kriss Hietala:
I think they shouldn't adjust the vigor. There is so much vigor in this game, you're flooded with it. I'm level 130 and still not cleared the game. I just hit snow location.

This may be true, but it doesn't conflict with the fact that reward of enemies doesn't live up to their strength.
Besides, the bosses in NG+1 are much more difficult than in NG+0, an NG+0 endgame character may face problem of damage output even when challenging the silent saint as he has nearly 50k HP in NG+1. However, since the vigor reward doesn't scale with new game plus or map difficulty, player can barely level up themselves to a feasible status when reaching silent saint's boss arena. Let's say if you finish the game at lvl150, then on your NG+1 campaign, you may gain merely 5-10 extra levels at silent saint, even if you put all your vigor gained in NG+1 to leveling up.
dismissedDemon Oct 23, 2023 @ 9:42pm 
Originally posted by MartyrSaint:
I mean, Levels ups are incredibly cheap well into even the endgame. I don't think there really needs to be a tweak.

actually it's not that cheap as you find. Leveling up at lvl130 costs around 13k vigor, while leveling up at lvl10 is around 1.5k. The cost indeed doesn't increase that fast like dark souls, however considering the rate of vigor gain by players NEVER increases, this is relatively slow.

Besides, if you try to challenge NG+1, you will find it hard to gain even an extra one level even if you've farmed all mobs (except for those dynamically generated umbral guys) in one single scenario.
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Date Posted: Oct 23, 2023 @ 11:45am
Posts: 5