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Ah yes, you mean the dodgs that tend to spawn in groups of 4 and consitently attack relentlessly while you are being sniped by 4+ crossbowmen? Yeah,it was totally fine. This is what I mean when I speak of balance. Something his community clearly don't understand.
Oh WOW. Different people having different skill sets, strenghts and weaknesses!!! WHo would have ever guessed right?
I've seen so many bad players who just don't dodge, block, etc and they just swing wildly until they get hit back. Those types of players are the ones complaining that the game is too hard. Also seen people post many threads about how Pieta is too hard. When she's really not.
Which is fine. Their level design was just basically shoving 20 enemies in a small square.
Just go where the blacksmith is locked, you get to the door at the end of the hallway and open it.
You're greeted by 2 mages, 3 crossbowmen, a sword and board paladin and a dude with a grand sword that casts constant HP regen.
This is just too crowded. This ain't smart enemy placement, its just shoving as much as possible to overwhelm unaware players.
Encounters like these are what is wrong.
Actual difficulty is 100% subjective. You could struggle on something I will not struggle with, does that make your experience invalid? No. So take that attitude outside with the trash.
That's what is really wrong with this community. Instead of accepting people and helping out, always gotta be a douche.
Here are two examples, from top 1% of top 1% players.
https://youtu.be/xkfsikJVEk8?feature=shared&t=20070
5:34:30 - 5:35:15
https://youtu.be/xkfsikJVEk8?feature=shared&t=9359
2:36:00 - 2:38:50
https://youtu.be/xkfsikJVEk8?feature=shared&t=7870
2:11:10 - 2:16:00
If he finds this frustrating how do you think the average joe will fare there. It's obviously ♥♥♥♥♥♥♥♥. Also if you think the hitting 100 mobs one time, or hitting 1 mob 100 times is hard you are also clearly delusional with what is being hard. Is not hard, it is just boring.