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you are comparing a few instance across 3-5 game to 1 game which have wayyyyy more situation like that.
also souls game usualy give you more tools to deal with thing like that and enemy shooting at you are also in range of your attack. in LOTF enemy can be 5 time out of range and they still shoot at you( dev even aknowledged that and its going to be reduce so... )
Maps are real challenge here, for now... We will see after density nerf.
As of now, this game has better level design and a harder but a lot more satisfying exploration, which is fun and difficult. BUT!!! After much whining, they nerf Umbral mobs. So... yeah, it is what it is. Boss fight is stupidly easy as you progress, this is already mentioned by others before me.
Now I think Souls Genre games will probably cease to exist eventually. This happened in Elden Ring, Wo Long and Lord of the Fallen. As long as it helps to sell well, even the guys in From Soft are willing to nerf their game and they are Pioneer of the souls like series. Lord of the Fallen devs? hehehe.
Leveling is super easy and even more lenient than DS2's leveling. 12k vigor to level up to level 104 while in DS1 it requires somewhere in the region of 50k I believe? You can easily go into the umbral in the starting area, farm for an hour, and come out to be level 50+ and just stomp the first few hours of areas.
They nerf the levels, so it is no longer true, DS are harder on both spectrum after the nerf.
It's a lot more than a few instances... the first thing you encounter out of the tutorial in ds1 is melee fighters with firebombs and arrows backing them up from high ground. Elden Ring has tons of it. The entirety of DS2 sotfs is worse. I think people have short memories when it comes to comparing lotf to fs games.
This year I completed at least 1 playthrough of ds1-3, bloodborne, elden ring, lies of p, armored core 6, and lotf, so they are all pretty fresh in my mind. They are all designed to frustrate the hell out of you and make you come up with solutions to "artificial difficulty". They all have loads of traps, ganks, and dense mobs with melee and ranged.
Edit: I would rank lotf as the easiest game out of them all, btw.
Enemy placement and trying to overwhelm you is another different beast. But again, it's only an issue when you are hitting like a wet noodle early on. As your build becomes solidified, it becomes manageable. My advice if you are struggling with gank squads is to swap between one handed and two handed to see which one has a good sweep attacks. If you are using spear like I did, I had another weapon to dual wield sweep attack. I think the game is designed around that.