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Yeah, had the same. I think it's more likely to be related to an effect, as the guardian boss also kept crashing on me
This seems to have worked, but even then, I was getting insane, 2-3 second long hangups during the fight. I also do not understand why a 2 month old, 2000$ rig (13600k, RX6800, 980 PRO 2TB, Asus ROG 850W, z790 UD AX) that runs Starfield and Cyberpunk at 80+ fps maxed would crash in this specific game, unless it is an engine issue.
This game hold back a lot of textures to work with 8GB cards too. Possibly it helps out to start the game with "-notexturestreaming" in steam startoptions. So yes, your VRAM will be filled a lot more, but this option will reduce some streaming-instances.
https://steamcommunity.com/app/1501750/discussions/0/3873718561384552027/
you just bought amd lol
I guess that's why loads of people are having unplayable framerates, shader compilation stutter, non-functional multiplayer and constant crashes on Nvidia too. If you are proud of spending 2x the dollar/performance just to feel superior, that's your prerogative, but as someone who makes a living writing/optimizing/running code, I'm telling you that this is absolutely an UE5/game code issue.