Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's LOTF2_PCD3D_SM6.upipelinecache. delete it and launch the game.
Its one of the downsides when pushing out this many patches. Basically no QA testing.
I am not sure if it would work if someone could upload the shaders which were loaded in correctly before the patch broke it and we just copy paste them into the AppData/Local/LOTF2 folder. But apart from that, I think we have to wait and see if the devs fix it as fast as they broke it.
I just uninstalled the latest driver and installed the previous one, 537.58. Fixed it for me. Hilarious that the game tells you it has issues, even though the later driver is the one that causes the issues.
Ive no problems with nVidia 545.54. I just clean up the driver with DDU only to see what your problem can be.
So after REINSTALLING 545.54 there is NO problem. Shader will be created how it should be.
Maybe you have to find your problem on your system. (C++ up to date, etc...)
I always use DDU to uninstall drivers. I have reinstalled the driver two times now. I am not sure if you understand what I mean. The shader loading "bar" is still present. It just doesnt create nearly enough shaders anymore for a 100% smooth experience. At launch my CPU usage was at 99% for almost a minute and the game created a ton of shaders (how its intended at first launch or after driver updates). That is broken right now.
Maybe you just dont notice it. Its not stuttering all the time but its definitely noticeable and not right. C++ has nothing to do with it. In any other game (UE), shaders are being created correctly.
https://steamcommunity.com/sharedfiles/filedetails/?id=3057695837
After that, IF you relaunch your game, you can see the "shader create bar" too, but THAT is only a shader CHECK and need less time.
Your reported stutter are traversal (hardcoded loading-points) and autosave stutter (all 25sec)
I am with Abyss on this. The last patch or patch before has broken the shader comp step. Somewhere between the 17th and the 20th as I have a post back on the 19th noticing this change. For testing purposes I decided to launch Lies of P since I had updated my drivers after the last time I had played, and sure enough it performed a shader comp step as expected. This proves to me that it isn't the driver and more to do with the patch breaking it.