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Some area's are kind of BS, but the oddity of this game is that sometimes you will breeze through an area by chance and have extreme difficulty with it another time.
I think the Umbral idea is not really the best but its fine I guess.
It will also flinch the ruiner. He moves slowly enough that you can let him walk into a charged r2. He will flinch allowing you to create distance again and repeat. Just be careful of his fire attacks.
A two handed charged r2 will launch most regular mobs and flinch the rest, unless they are using a skill that gives them superarmor.
Alternatively, kill the witch and her zombies as I described, flay the umbral belly and just run past the ruiner. Just past his spawn point there is a seedbed, you drop into the house at the top of the stairs through the roof if I remember right.
I don’t really like that flower system. You die a lot and lose your vigor constantly, and moreover you have to pay 1200 vigor to have a respawn point
On that note does anyone offhand know a vestige that has a prespawned butterfly nearby to easily farm for seeds without waiting for the timer to go up?
It stayed dead when killed on mine.
Practically all the attacks come from behind or out of your point of view, the stakes slow you down, take away your hp and give you a stamina debuff, you have to use the damn flashlight that leaves you vulnerable for 3 seconds while you are literally surrounded by enemies that kill you with two hits.
In the second phase, the crow summons a miniboss that hits super hard from a distance with projectiles that cannot be seen at the speed they go. This miniboss in turn summons other enemies that are not hard, but there are many of them and their blows cause you stun. , there are also dogs around, and the crow never stops casting magic at you.
Sorry, but what is this?