Lords of the Fallen

Lords of the Fallen

View Stats:
Miceldars Oct 21, 2023 @ 4:34am
2
Very bad difficulty management
The game is absolutely horrible about the balance of the difficulty.
Bosses are great, really, I like every boss fight I’ve seen so far, but other enemies... The game is absolutely horrible, there is enemies everywhere, half of them are half-bosses and they are not alone, with range enemies that see you from 2 kilometers, many attacks almost one shot you even with a good life bar and armor, and when you die, you enter the umbral with more enemies everywhere.

I’ve spend the last 20 minutes dying again the same enemies, unable to progress more than a few meters from the last save point, because there i a big guy who summon totems with a witch and half a dozen fire zombies at the same spot. Don’t you think it’s a bit too much ?
I want to fights bosses, I like them, but I can’t reach them... When the bosses are the easy and relaxing part of a soul like, I think there’s a real problem...

That’s very frustrating, because the game is really good othewise, mechanics works well... The only one I really dislike is the blue parasites you have to absorb with the lantern, when there is 4-5 enemies around you you don’t have the time to look for small parasites, and you can’t be immobile for 2-3 seconds to absorb it, you always take damage during this time. Such mechanic don’t have its place in a game like this where you must dodge attacks constantly.

But I can make with thoses stupids parasites. I can’t make with this stupid enemy density. Dying again and again just because you can’t see and dodge everything is not fun at all.
< >
Showing 1-15 of 44 comments
Darkside99x Oct 21, 2023 @ 4:44am 
I had forgotten you could remove the parasites with the lantern, I have literally been shifting to umbral if I had one of those guys not near a ledge for kicking (and suffering the wither damage) so, you've made my life a little easier I guess lol.

Some area's are kind of BS, but the oddity of this game is that sometimes you will breeze through an area by chance and have extreme difficulty with it another time.
Kriss Hietala Oct 21, 2023 @ 4:48am 
Game difficulty is ramped way too high because it was optimised for coop. And with cheese builds that people are posting tons online. SO if you play solo and don't follow meta builds then you will have a really hard experience and that will be extremely demanding. But that's the main point of this game. to be unfair(loot baiting eating moths) and stupidly hard. Also some enemies are supposed to be lured/pushed off the ledge. gravity being the most Op dmg :D with soulflay you can move enemies and even toss them into abyss.
Bosses are not great, I had massive issues with Pieta and after that I never took more then 6 tries for any boss, in fact they got easier and easier. I beat all the later game bosses with my 1st or 2nd try. The bosses are to easy, the levels are to frustrating and hard in the beginning and later is gets a better. In the beginning forcing you into the Umbral with enemy spam can be really devastating but there are also many of the points that lets you get back out in the game, the issue is when you do not know where they are.

I think the Umbral idea is not really the best but its fine I guess.
prnellom0922 Oct 21, 2023 @ 5:37am 
This game feels more artificially cheap/tedious than being tough. My problem with the game isn't the overall difficulty because that's the purpose of the souls genre. It's supposed to be tough as nails for the average casual gamer, but this game goes beyond that. Mini-boss enemies aren't uncommon, and enemy mobs are completely normal so no complaints amongst those topics that are brought up in arguments. My issue with this game is the severe lack of vestiges (FROMSOFTWARE bonfire/grace sites). You would be fighting mob after mob, while exploring for about an hour and you're sitting there asking yourself "what the hell man?" because you need to rest/warp/level up your character. Are they hidden and tucked away? The devs of this game seems sadistic.
Last edited by prnellom0922; Oct 21, 2023 @ 5:38am
Cryemore Oct 21, 2023 @ 5:59am 
I think I remember the area you're talking about. Upper calrath right? In that plaza? Kill everything on the upper part, make sure the ruiner is at the top of his patrol, agro the group and run back up. Kill the zombies as quickly as you can then hit the witch. A grand sword two handed charged attack will launch her, so you can basically stun lock her if you manage stamina.

It will also flinch the ruiner. He moves slowly enough that you can let him walk into a charged r2. He will flinch allowing you to create distance again and repeat. Just be careful of his fire attacks.

A two handed charged r2 will launch most regular mobs and flinch the rest, unless they are using a skill that gives them superarmor.

Alternatively, kill the witch and her zombies as I described, flay the umbral belly and just run past the ruiner. Just past his spawn point there is a seedbed, you drop into the house at the top of the stairs through the roof if I remember right.
Blast Beefcake Oct 21, 2023 @ 6:13am 
My biggest annoyance is that there is no respawn point next to bosses. It's so tedious to have to run back to the boss arenas every time you die...drives me nuts.
GenosseWolf Oct 21, 2023 @ 6:14am 
xD
Qu1xotic Oct 21, 2023 @ 6:21am 
Yes, it is completely unbalanced and it should be the other way around. Bosses should be the part to struggle, not the world that leads up to them. Though the biggest enemy in this game is the lock on system.
Miceldars Oct 21, 2023 @ 6:26am 
Respawn points are a bit odd, yes... Sometimes you have 2 flowers area really near and without any difficulty between, and sometimes you cant find any and you have a suprise fight against a boss... and when you defeat it, you have a flower area and a vestige 5 meters further...
I don’t really like that flower system. You die a lot and lose your vigor constantly, and moreover you have to pay 1200 vigor to have a respawn point
Darkside99x Oct 21, 2023 @ 6:28am 
Originally posted by Miceldars:
Respawn points are a bit odd, yes... Sometimes you have 2 flowers area really near and without any difficulty between, and sometimes you cant find any and you have a suprise fight against a boss... and when you defeat it, you have a flower area and a vestige 5 meters further...
I don’t really like that flower system. You die a lot and lose your vigor constantly, and moreover you have to pay 1200 vigor to have a respawn point

On that note does anyone offhand know a vestige that has a prespawned butterfly nearby to easily farm for seeds without waiting for the timer to go up?
Gameo Oct 21, 2023 @ 6:30am 
Originally posted by Miceldars:
Respawn points are a bit odd, yes... Sometimes you have 2 flowers area really near and without any difficulty between, and sometimes you cant find any and you have a suprise fight against a boss... and when you defeat it, you have a flower area and a vestige 5 meters further...
I don’t really like that flower system. You die a lot and lose your vigor constantly, and moreover you have to pay 1200 vigor to have a respawn point
They made a very stupid choice and their pride isnt gonna let them change it.
GenosseWolf Oct 21, 2023 @ 6:30am 
Originally posted by Darkside99x:
Originally posted by Miceldars:
Respawn points are a bit odd, yes... Sometimes you have 2 flowers area really near and without any difficulty between, and sometimes you cant find any and you have a suprise fight against a boss... and when you defeat it, you have a flower area and a vestige 5 meters further...
I don’t really like that flower system. You die a lot and lose your vigor constantly, and moreover you have to pay 1200 vigor to have a respawn point

On that note does anyone offhand know a vestige that has a prespawned butterfly nearby to easily farm for seeds without waiting for the timer to go up?
the one next to the lift early on is good for that
Darkside99x Oct 21, 2023 @ 6:31am 
Originally posted by GenosseWolf:
Originally posted by Darkside99x:

On that note does anyone offhand know a vestige that has a prespawned butterfly nearby to easily farm for seeds without waiting for the timer to go up?
the one next to the lift early on is good for that

It stayed dead when killed on mine.
GenosseWolf Oct 21, 2023 @ 6:31am 
Originally posted by Gameo:
Originally posted by Miceldars:
Respawn points are a bit odd, yes... Sometimes you have 2 flowers area really near and without any difficulty between, and sometimes you cant find any and you have a suprise fight against a boss... and when you defeat it, you have a flower area and a vestige 5 meters further...
I don’t really like that flower system. You die a lot and lose your vigor constantly, and moreover you have to pay 1200 vigor to have a respawn point
They made a very stupid choice and their pride isnt gonna let them change it.
da hell are you talking about? this points are for NG+ lol
ir3b3ld3i Oct 21, 2023 @ 6:33am 
I'm on the crow boss and I haven't seen a more artificial difficulty in any other game

Practically all the attacks come from behind or out of your point of view, the stakes slow you down, take away your hp and give you a stamina debuff, you have to use the damn flashlight that leaves you vulnerable for 3 seconds while you are literally surrounded by enemies that kill you with two hits.

In the second phase, the crow summons a miniboss that hits super hard from a distance with projectiles that cannot be seen at the speed they go. This miniboss in turn summons other enemies that are not hard, but there are many of them and their blows cause you stun. , there are also dogs around, and the crow never stops casting magic at you.

Sorry, but what is this?
< >
Showing 1-15 of 44 comments
Per page: 1530 50

Date Posted: Oct 21, 2023 @ 4:34am
Posts: 44