Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well no guff the fire enemies are resistant to fire. That's just common sense in a RPG, should they instead be weak to it?
The eye summon is pretty great and available from the beginning.
All radiance needs to steamroll the game is the imbue, rest is just pretty bling bling and overkill. As much as Holy was worthless in the end in Elden Ring as much OP it is in this game.
Holy was freaking strong in Elden Ring, clearly you don't know how to optimise it.
The issue was how the last two bosses make holy damage impossible to use against them.
Like 70% of the bosses are fire element. They coulda at least varied it a bit, ya know?
Faith/Radiance is usually always the easiest spell school to get powerful early on.
Took me a ton of tries on my holy spellcaster, but took her down much quicker on inferno. Just depends what you're fighting. Maybe keep something in your back pocket just in case, or start pumping that inferno stat after you get your health up.
By the end game I was lvl 100 and doing about 1200 dmg per toss with 35 radiance and 32 inferno.
It has an aoe also so you can spike tons of trash mobs in tight areas
It also comes with smite, which is just bleed from ER so it does a percentage based amount of damage. Inferno has Ignite as their similar gimmick, but, apparently ignite does a set amount of damage cause balans! Also, Pieta's Sword is pretty early on in the game.