Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Environments DO look awesome and impressive. What I mean is that something feels unnatural and fake, despite looking good. It's lacking a ''soul'' of any kind.
on a small scale it looks really good, all the scenes and in the moment
but on a grander scale it is pretty meh
Well UEV does look way less cartoony than UE4, it looks more neutral. I think the problem really comes from the art direction itself. Take that ashen city you visit after fighting that progeny boss (the one that vomits laval). It looks like a hollywood set piece for a movie. It doesn't look ''real'' and it doesn't really have a soul. I'm at the monastery (with the red trees). It SHOULD look good and magical... But to me it looks like a bunch of bland gray stone walls, the interior looks boring and bland. As with the other environments, it doesn't look like people ever lived there, it looks like well, a video game level. The world map looks like one big theme park with various sections, instead of a coherent world.