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yea but now you are talking about blocking, not parrying.
And most bosses have enough of a damage combo that you have to atleast block/parry (both do wither) 3-4 attacks in a row before you can start regaining that health. It also costs stamina to block (and parry i assume, not sure).
I assume if you run some heave tank shield, if they do exist, later on, you can mitigate or change the playstyle.. but specially early game.. parrying and blocking can be very hazardous to your health if you can't regain your health or screw up once.
Some bosses also have mechanics that are effected by Parry such as certain Boss on a Horse can be knocked off instantly if you parry the Axe (Not the Horse).
You can also pretty much Parry vast majority of attacks from enemies and bosses in the game and you recover quickly if you parry an attack so you can do a follow up more easily
While agree with you, I think the red reaper multi-slash combo cannot be parried.
Parries are basically garbage in this game because you still take damage for doing them successfully. Unless they get rebalanced, you should not be intentionally building towards them.
That being said I never parry in any game so I'll never know lol.
You know how gray health regenerates when you deal direct damage to an enemy, right?
Turns out, if you use a magic that deals damage to things around you, or one in which you make a pool that damages enemies constantly and hold the block button, your white life from the blocks will regenerate back up almost instantly.
I tried it with the magma pillar spell, which makes a fire explosion and then leaves a magma AoE. Enemies standing in the AoE would give me gray health back while I was blocking.
You mean it like I have to stand still blocking the attacks of the enemy just because I have a shield. I parry, then attack, just like you dodge, then attack. I have the same IF NOT MORE time to attack the enemy, since your character is doing an animation, and mine is not.
By your logic, I could say the following;
"Yep it's completely useless. By the time you finally let them finish their combo by dodging, the 2 attacks you hit does about as much damage as just stabbing them. Zero payout. Junk mechanic."
Please, be fair when rating opr giving advice to others, don't just do like these commercials that do worst case scenario for the competitor's product and then use their product with utmost care so it doesn't even get a scratch, then go like "SEE? IT'S SPOTLESS".