Lords of the Fallen

Lords of the Fallen

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what is "posture" and "poise"?
i just bought 2 rings that increase them but the game doesnt list these stats anywhere
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Showing 1-10 of 10 comments
Neefu Oct 18, 2023 @ 3:33pm 
i believe that's just how much stamina you lose on block/parry, the higher the posture/poise, the less stamina you lose.
ZEROEIGHTVALK Oct 18, 2023 @ 3:37pm 
so both stats are the same and they just mistyped?
Fresh Oct 18, 2023 @ 3:56pm 
poise prevents you from staggering when taking damage, if you can get your poise high enough you can absorb more hits without being interrupted. i bought the rings too but the poise values arent shown anywhere ingame so i havnt tested them. to see if it helps if any basic scenario because most of the time you just dont want to be hit. because then you lose posture which if you lose enough of via the normal ways aka any hit heavy hits finishing with kicks/parrys you can be then riposted which is a finisher. or at least thats how i understand them from how the game acts. so an example would be, one of the big armored holy bulwark guys. aka the first boss otto. when you hit him you break his posture which is the ring around the NPC when you are locked on, and poise is when you hit him and he "flinches" or it looks like they brace from the impact of the hit. you can do that with most heavy attacks or by wielding a weapon with enough weight, and by 2Hing your weapon.
at least, thats how i think it works :)
Kurague Oct 18, 2023 @ 3:57pm 
POISE is how much stamina loss reduction you get when blocking. It also makes it so you can take harder hits without being staggered(Being thrown back)
POSTURE is how much you reduce damage to your health when blocking
Last edited by Kurague; Oct 18, 2023 @ 3:58pm
MrOnewing Nov 14, 2023 @ 6:19am 
I hope this helps people.

TL;DR: Sawayaka's comment earlier in this thread is correct.

Poise is how many (regular) attacks you can tank before getting staggered. Posture refers to how much posture damage you or an enemy can take before getting stunned (which opens up a target for a visceral strike). In PvE, posture will mostly concern your ability to posture-break enemies to land a critical (AKA visceral) strike on them; in PvP, it will concern your and your opponent's ability to posture-break each other (via kicks, parries, etc.) in order to open each other up for a critical. My evidence for this is as follows:

1) In-game descriptions seem to corroborate this definition. When you equip the Sovereign Protector Ring, whose description says it increases "poise," you become able to tank more (regular) attacks before becoming staggered. When you equip the Halloed Triptych pendant, whose description says it increases "posture" damage from holy damage you deal, the posture meters on enemies (i.e. the white circular gage) depletes faster when landing holy damage.
2) Soulsborne PvP content creator "Steelovsky," who participated in the game's testing and provided balancing feedback and suggestions directly to the LotF devs, said that there is passive poise in the game (described as I presented above) which is tied to the weight value (i.e. the numerical carry weight value) of your equipped armor.
3) Poise is a mechanic frequently present in Soulsborne games, and by extension Soulsllike games; in Elden Ring, there is a similar passive poise mechanic, albeit more nuanced and intricate.

It's important to note that the game does have some nomenclature inconsistencies in its in-game descriptions, however. For example, the Umbral Eye of Loash claims to make you unable to be "posture broken" while charging a heavy attack, whereas the Anchorite ring claims you gain "defenses" while spellcasting; in reality, however, they both grant you hyper armor in their respective scenarios. Hyper armor is a Soulsborne mechanic that several Soulslike incorporate, and it's defined as a state in which you have vastly increased poise usually paired with some amount of increased damage negation, a feature normally reserved for heavier weapons or slower and more deliberate attack animations.

As of right now, I am unaware if poise and posture are in any way tied to the blocking mechanics that Neefu and Kurague propose, although I do believe its values do affect your posture meter when being kicked while blocking with a shield. As well, we currently have no way of knowing the numerical values or thresholds for poise or posture.
Last edited by MrOnewing; Nov 14, 2023 @ 8:58am
LordOfWarcraft Nov 14, 2023 @ 6:34am 
I'm not sure if this is what you mean but I hope it helps. https://thelordsofthefallen.wiki.fextralife.com/Saint+Salonor's+Ring
Baron01 Nov 14, 2023 @ 7:34am 
Originally posted by Neefu:
i believe that's just how much stamina you lose on block/parry, the higher the posture/poise, the less stamina you lose.
This is incorrect. The stat that determine how much stamina you lose upon a block is Stability as far as I can tell.



Originally posted by MrOnewing:
I hope this helps people.

...

Great summary.

I, however, wonder if there is truly separation between poise and posture when it comes to our character? If more poise means ability to not be interrupted in your attack animation when taking hit what would be posture?
Fresh Nov 14, 2023 @ 8:16am 
I tried the posture ring on andreas of ebb, you dont posture break as often when he parries you. super niche if anything.
i don't think the poise ring values are noticeable in a pve scenario, just not enough to help and if it was noticeable it would probably be op.
i kicked a dude with no posture in pvp and it insta reset and didnt do anything. it felt very lackluster. so i see no use for them in pvp. most grand weapons would flatten you thru the ring and if posture doesnt work, then its just redundant.
you could argue loash but a kick woulda bashed him outta hyper armor so its probably super armor, i think super armor been in games since early arcade mortal kombat. sheeesh even guild wars 1 had hyper armor in pvp and pve. been around for ages.
Baron01 Nov 14, 2023 @ 8:46am 
Originally posted by Sawayaka:
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you could argue loash but a kick woulda bashed him outta hyper armor so its probably super armor, i think super armor been in games since early arcade mortal kombat. sheeesh even guild wars 1 had hyper armor in pvp and pve. been around for ages.
I believe Hexworks added a bit of hyper/super armor to grand weapon attack animations toward their end. I had issues with Eye of the Loash early but once I switched to grand hammer It works well--either I get wither damage and still get my attack off (heal back up right away) or I lose HP but my attack still goes off (I assume this is hyper armor). It does not work like that with a longsword where I can still get staggered out of attack animation towards its end.
MrOnewing Nov 14, 2023 @ 9:05am 
Originally posted by Sawayaka:
I tried the posture ring on andreas of ebb, you dont posture break as often when he parries you. super niche if anything.
i don't think the poise ring values are noticeable in a pve scenario, just not enough to help and if it was noticeable it would probably be op.
i kicked a dude with no posture in pvp and it insta reset and didnt do anything. it felt very lackluster. so i see no use for them in pvp. most grand weapons would flatten you thru the ring and if posture doesnt work, then its just redundant.
you could argue loash but a kick woulda bashed him outta hyper armor so its probably super armor, i think super armor been in games since early arcade mortal kombat. sheeesh even guild wars 1 had hyper armor in pvp and pve. been around for ages.

I think it doesn't really matter unless you're trying to easy-mode mobs. After some testing, it seems the values are as follows without the poise ring: for the first breakpoint, which will allow you to tank one light attack (e.g. one Remnant, AKA Umbral Zombie punch), you need 55.3 armor weight; for the second breakpoint, you'll need 82.3, which will allow you to tank one medium attack (e.g. one Ardent Penitent punch). With the poise ring, the values are as follows: 0 weight allows you to tank one light hit; the first threshold will be 34.5 armor weight, which will allow you to take one medium hit; the second threshold is at 45.9, which allows you to tank 2 light hits before being staggered; the third threshold will be at 82, which will allow you to tank 3 light hits. I could not find a way to tank more than one medium hit or a single heavy hit without hyper armor. We still need a lot more testing to understand how poise and poise damage is calculated, but the above is a decent starting point. I'll probs post this on Reddit and see if people can help with the testing. The main limitation of this initial testing is that I am not sure how many enemies' attacks fall under the same poise damage values as the ones I used to test and that I have done no testing on attacks from other players.

Originally posted by Baron01:
Originally posted by Sawayaka:
...
you could argue loash but a kick woulda bashed him outta hyper armor so its probably super armor, i think super armor been in games since early arcade mortal kombat. sheeesh even guild wars 1 had hyper armor in pvp and pve. been around for ages.
I believe Hexworks added a bit of hyper/super armor to grand weapon attack animations toward their end. I had issues with Eye of the Loash early but once I switched to grand hammer It works well--either I get wither damage and still get my attack off (heal back up right away) or I lose HP but my attack still goes off (I assume this is hyper armor). It does not work like that with a longsword where I can still get staggered out of attack animation towards its end.

On second thought, I think Sawayaka's remark on the super armor is correct. As for getting stunned out of Loash's charging armor state, I tried it with lighter weapons and it seemed to work just fine, but I think their lack of hyper armor means you have no coverage outside of the "super armor" frames, which makes you more susceptible to still getting staggered if you're not weilding a "grand" weapon.
Last edited by MrOnewing; Nov 14, 2023 @ 11:31am
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Date Posted: Oct 18, 2023 @ 3:29pm
Posts: 10