Lords of the Fallen

Lords of the Fallen

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agentkido Oct 6, 2023 @ 6:51pm
Seamless coop mod?
Just the way elden ring was.
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Showing 1-15 of 41 comments
potato Oct 6, 2023 @ 6:51pm 
game ain't even out and you want mods already?
Originally posted by potato:
game ain't even out and you want mods already?
I want mods to make it easy and a happy ending.

Is that too much to ask?
Originally posted by Viconia DeVir:
Originally posted by Dr. Electrocutioner:
I want mods to make it easy and a happy ending.

Is that too much to ask?
arent u the same guy who was crying over this game being too "dark" for a dark fantasy?!
Yes,I have not changed.
mayhem523 Oct 6, 2023 @ 8:23pm 
The game has seamless coop by default, the only justification for a coop mod is cowardice.
Piro Oct 6, 2023 @ 10:25pm 
Originally posted by mayhem523:
The game has seamless coop by default, the only justification for a coop mod is cowardice.

Yep. I'm fine with invasions, but the co-op in Elden Ring was terrible and poorly thought out IMO. I understand the souls formula just fine, but I find it astounding that Fromsoft was so surprised by the community wanting a more streamlined, well thought out, and seamless experience.

This seems to have the best of both worlds. The co-op is supposedly very seamless, while still including invasions. It should make most everyone happy.
Charnel Oct 6, 2023 @ 10:38pm 
Hopefully not, it already has seamless co-op
Shinkiro Oct 7, 2023 @ 2:42am 
Originally posted by Piro:
I understand the souls formula just fine, but I find it astounding that Fromsoft was so surprised by the community wanting a more streamlined, well thought out, and seamless experience.
Because Fromsoft doesnt have a "coop" system, it has a HELPER system. You are meant to get help when you need it, not have your buddies hold your hand the entire time. Hence why the areas are segregated and summons vanish after finishing an objective. Their games are single player rpgs at their very core.
Last edited by Shinkiro; Oct 7, 2023 @ 2:43am
Piro Oct 7, 2023 @ 3:19am 
Originally posted by Shinkiro:
Originally posted by Piro:
I understand the souls formula just fine, but I find it astounding that Fromsoft was so surprised by the community wanting a more streamlined, well thought out, and seamless experience.
Because Fromsoft doesnt have a "coop" system, it has a HELPER system. You are meant to get help when you need it, not have your buddies hold your hand the entire time. Hence why the areas are segregated and summons vanish after finishing an objective. Their games are single player rpgs at their very core.

Yes, I understand that. It doesn't invalidate my statement, at all.
Victozor Oct 7, 2023 @ 3:28am 
2
Originally posted by mayhem523:
The game has seamless coop by default, the only justification for a coop mod is cowardice.
or its for people who want to play with friends and have fun.
WassySK Oct 7, 2023 @ 4:32am 
It already has seamless co-op. :cozybethesda:
Shinkiro Oct 7, 2023 @ 4:58am 
Originally posted by Piro:
Originally posted by Shinkiro:
Because Fromsoft doesnt have a "coop" system, it has a HELPER system. You are meant to get help when you need it, not have your buddies hold your hand the entire time. Hence why the areas are segregated and summons vanish after finishing an objective. Their games are single player rpgs at their very core.

Yes, I understand that. It doesn't invalidate my statement, at all.
Im more explaining Froms design intentions for others than trying to invalidate your statement tbf. That its fit for purpose for their intention of how they system should be used, NOT for how whiners insist it should be used for their own personal preferences.
Shinkiro Oct 7, 2023 @ 5:00am 
Originally posted by Victozor:
Originally posted by mayhem523:
The game has seamless coop by default, the only justification for a coop mod is cowardice.
or its for people who want to play with friends and have fun.
You could literally always do that in any souls game, its a player problem not a system problem if those people dont enjoy it. There are many that do have fun with invasions with their friend and they are the target demographic.
Last edited by Shinkiro; Oct 7, 2023 @ 5:01am
DarkStarClassic Oct 7, 2023 @ 5:29am 
Originally posted by Shinkiro:
Originally posted by Victozor:
or its for people who want to play with friends and have fun.
You could literally always do that in any souls game, its a player problem not a system problem if those people dont enjoy it. There are many that do have fun with invasions with their friend and they are the target demographic.
Wel you guys will never invade me and my friend, installed seamless back when first released played with a friend for over 1000 hours pure fun with no annoying invaders to ♥♥♥♥ it up. Elden Ring is super fun playing seamless co-op with a friend. Hope Pvp DIE ♥♥♥♥ it.
Charnel Oct 7, 2023 @ 5:33am 
Originally posted by DarkStarClassic:
Originally posted by Shinkiro:
You could literally always do that in any souls game, its a player problem not a system problem if those people dont enjoy it. There are many that do have fun with invasions with their friend and they are the target demographic.
Wel you guys will never invade me and my friend, installed seamless back when first released played with a friend for over 1000 hours pure fun with no annoying invaders to ♥♥♥♥ it up. Elden Ring is super fun playing seamless co-op with a friend. Hope Pvp DIE ♥♥♥♥ it.

What a loser xD
Piro Oct 7, 2023 @ 5:33am 
Originally posted by Shinkiro:
Originally posted by Piro:

Yes, I understand that. It doesn't invalidate my statement, at all.
Im more explaining Froms design intentions for others than trying to invalidate your statement tbf. That its fit for purpose for their intention of how they system should be used, NOT for how whiners insist it should be used for their own personal preferences.

I understand the design intent, but it's not implemented well. They essentially didn't modify their design at all when moving from the node/spokes approach of level design to the open world level design they landed on. The design intent is telegraphed well in Dark Souls, it was not telegraphed well at all in Elden Ring. Coupled with the marketing around the game that quite literally expressed the system as "co-op", player's new to the series were lead to have very different expectations. Those expectations were not met.

The only real change they made to the multiplayer in Elden Ring, is to make invasions less prevalent. Truth be told, the invasions in Elden Ring feel like an afterthought; something thrown into the game because their existing playerbase, (now the minority), expected them to be there. I would be very surprised if a sequel included invasions at all.

EDIT: Just a reminder, I don't mind invasions. I don't have strong feelings about them one way or another.
Last edited by Piro; Oct 7, 2023 @ 5:34am
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Date Posted: Oct 6, 2023 @ 6:51pm
Posts: 41