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you're a good person, thank you.
I had 5 rad builds that shot through entire walls. Combine that with 40fps in that area, mobs everywhere, and I'm close to just DC'ing every time a hacker/bs player joins. That's something I would never do in Darksouls/Elden.
I've yet to see an actual skilled invader who knows who to roll, melee, and fight without the ♥♥♥♥♥♥♥♥.
To those with cheese builds. You are actually terrible at combat.
That said, if I gave you a choice between a Rusty Dagger that deals 2 dmg and a Longsword of Infinity Plus One that deals 9999 dmg, you are going to choose the sword unless You are actually terrible at math.
People playing optimally is what PVP always devolves into in any game. Play MMORPGs, play shooters, there is no honor, only the most effective tactics. Ambushes are common in SWAT games, headshots make sniper rifles OP and unfair (doubly so for the AWP), beating someone with raw stats is common in RPGs, and so on.
You won't find fair battles in other games yet people think Souls games are meant to be fair because months after launch when the majority of the playerbase has quit the game, the community that remains develops this arbitrary code of conduct that not everyone even follows. Yet when games launch, as with Elden Ring, you'll find people abusing glitches and instant-death effects and literal cheats to dominate in PVP.
Moral of the story is, it's not cheese builds that are the problem. Players will use whatever they discover to have the strongest chance of success, the highest chance of survival, because they aren't just PVPing randomly -- they're usually farming for items from it. The best way to speed up your farming is by ensuring you win by any means necessary. The more farmers there are, the more unfair tactics there will be, so until the game is months old and the majority have quit, the playerbase will result to whatever produces the most wins per hour until these Smart Chads move on and play a different game after they're done farming, leaving the community to decide whatever it wants to do with who is left.
Fact is, players are impatient and will use whatever strategies warrant victory. You can say they're bad at combat but they survived and you didn't so I don't think that's accurate.
So like in every other souls game I'll play offline again (in Elden Ring I also couldn't stand that every inch was plastered with nonsense advice - destroyed the visuals and atmosphere).
Ultima Online was even worse. Gankers would camp outside of mining caves waiting for people to leave with a full bag of resources only to jump them, kill them, and loot their bodies of all their work. Thankfully you can't full loot someone in LOTF but they could have gone that route as it's been done in games like Darkfall. This might not be your cup of tea but there were whole communities of players built around these types of games that wanted it, games like Shadowbane or EVE Online or more recently Escape from Tarkov. It's these game experiences that the invading mechanic simulates, trying to organically create encounters with players of higher or lower level to give people an opportunity to triumph or suffer at their hands, mimicking the old real encounters that happened on dedicated servers hosting thousands of players of differing combat powers.
By the way, in more than 10 years that I have played souls games, I can tell you that the players who invade and wait for an honorable duel are in the minority. If you wait to have that every time, you will always find a very frustrating experience in any of these games.
I'm fine with the damage being tuned down to where it doesn't one-shot people, but 90% resistance is absurd in a game where you can heal yourself several times and dodge most of the incoming damage.
This also isn't "Someone was smart enough" this is every single invasion I've ever experienced. If the only way to ever PvP is to have a cheese build that is effectively immune to all forms of damage the game's balance is simply broken.
The real problem is the damage system the game built, there isn't enough viable build diversity. The devs clearly favored Holy damage, all the spells and weapons with this damage type are all over performing and are still over performing after 2 patch nerfs. So it's really easy for a PVP focused person to build defense against this one damage type that nearly 90% of the people playing this game are using. The other problem is with the other damage types, you do not need nearly as much fire resistance to mitigate the damage that comes from infernal spells or weapons, same for umbral. So you're right in saying it's not a matter of "someone isn't smart enough" and I will admit that was mostly an unnecessary back handed comment, to which I apologize. I agree PVP in this game is a joke, and over all bad. It's made worse by toxic and casual players taking advantage of the devs huge oversight of PVP mechanics and using broken builds to dominate unsuspecting players. Hopefully this will eventually get fixed in the future but for now these toxic and casual players are going to lean heavily on them. I can tell you from my experience that once these broken mechanics fail these players they are VERY easy to dispatch.