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Why? Do you even know how any of this works or are you just saying something dumb for the sake of it?
Sure, reduced Details and 720p60fps internal Resolution or 1080p30fps
I work with UE5 so i know the problems and it's awesome how good LotF scales depend on different Hardware.
On PC you can push LotF to the UE5 limits (some ini changes) but then it's similar to pathtracing performance.
So back to topic, depend on what PS5 and XBOX are, UE5 runs good.
You mean the game that took nearly 3 months to get even one meaningful patch post launch? Meanwhile this game has had a patch nearly every single day since launch.
Quite aware of how it all works actually. I know the power that UE5 is bringing to the table and how unpowerful consoles are in comparison to mid-tier PC's, so the fact that consoles can use UE5 at all, downscaled or not, is a miracle (To me.)