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I'm only interested in arguing his takes.
Dont get me wrong. I agree with you!
But to say "i dont like this game" because a 'asmondgold' say something like this, is stupid.
There are far more enemies at once and with the very limited health potions, getting hit just once basically removes one potion. In Dark Souls 1 you started with 5 but could easily get up to 10 or 15 and within 3-4 hours and by mid you probably had 20 of them.
You could make a lot of more mistakes and even with the less enemies around.
The game offers far too little heal. You start with 3 potions. In Dark Souls games the lowest is 5. Don't know how far I'm into the game but I have 5 now. In Dark Souls games I'd have 10 to 15 of them. Even Miracles that actually heal quite a bit at once on starting level.
Even Lies of P gave me more potions quicker. If you used the last one you can regain a charge through killing enemies.
You NEED to use Lantern when someone has that blue shield because it often means super regen and on rare occasions you can out dps it. Jumping into Umbral world also isn't always a good idea either because of the increased amount of enemies.
The lantern is just too slow for how quick everything else around you is.
We can take the place after the female blacksmith there is a locked door. You are not killing that group if that parasite is up.
Those seeds are not cheap and starting out they are quite limited. There are plenty of times when the amount of enemies you need to push through is far more than Dark Souls series throw at you. The later games had plenty of bonfires and some might have had a bit too many. DS3 with the Dragon Knight where 2 bonfires are nearby each other.
With Jumping in previous Dark Souls games. The thing there was that you didn't have to do it much. I feel like it's used far more here and seeing how Elden Ring did it better they honestly shouldn't be using a worse system.
No. That is simply not true. I also doubt you even watch him.
He has made a ton of level headed complaints about games. He disagreed with various thing the reviewer brought up too.
He did Lies of P which is on par with this game in terms of difficulty. He also seems to play heavy melee build and they are often harder than other builds.
You act as if this game doesn't have a Mixed review score for no reason. The person he watched actually had some good points.
4X games are not everyones cup of tea. They can be boring for those who do not like them. It also doesn't mean that just because you like 4X games that you're smart. You just like those types of games.
To be 100% fair, I have watched a few of his 'reviews' and streams archives about playing souls-likes.
Sometimes he is able to admit something was his own fault, other games he just refused to.
I think he has a mental condition, I am not saying this to be mean, its just the way he seems to have hiccups with his facial expressions and the way he behaves in general.
I think it may play a part in his inconsistencies.
Not saying he is a bad guy or anything or throw shade at him either.
Sometimes he has really solid and fair arguments, other times he seems just emotive and reactive.
Elden Ring is a great example of favoritism. It is plagued with issues. Bad boss designs, horrible boss arenas, bosses that one shot you no matter how much HP you have, etc.
The main reason people are hating so much on this game is because it's not a From Software title. If this was Dark Souls 4, it would be praised like it was God himself by all the From Software fan boys.
Is the game bad? Nope. Is it the best thing invented since sliced bread? Nope as well.
The game looks fabulous, combat is bit clunky and its biggest flaw is Hexworks tried too hard to mimic original Dark Souls to a point they made the game more frustrating than enjoyable to newcomers. I absolutely felt frustration learning the game and getting my ropes early to mid game. My attitude changed toward the end-game when I got hang of it. It is still a cardinal sin for a developer to make a game that brings more frustration than joy in my opinion so this will never be on my GOTY list for 2023.
What should also be mentioned is that Hexworks are constantly patching the game and they seem to genuinely care about it and try to make it better. This is a rare sight these days and should be appreciated a little, even if you think bugs and technical performance should have been ironed out before launch.
stop hating on elden ring for no reason...
this game is bad, nuff said.
Well they aren't wrong though.
Elden ring has 11 unique bosses, multiple redo's, repallated enemies, an over scaled world with almost 0 reason to explore it all outside of finding more weapons and armor that don't have too much difference to ones you already found and quest lines that can break if you step on the wrong thing first.
It's not a bad game, but it was way over hyped because it had two big names behind it, plus a legacy that was coming to an end.
Majority of the bosses can't one shot you. Radan being the one that can but he has a massive telegraphed attack that just screams of you to avoid it. Mogh with his blood curse is also something that will get you if you're not good enough.
Malenia multihit combo will most likely kill you but you can evade that.
But the rest? Can't remember them one shotting me. Putting on health is important.
Boss arenas are fine. Bosses are fine too.
No, Dark Souls 2 changed too much and made it more about cheap difficulty. Among Dark Souls games it's the one with lowest amount of reviews and the least liked one.
If this was named Dark Souls 4 it'd probably get worse score for not being better than the previous titles.
He's a great streamer and presenter, but he's not a very skilled player when it comes to "soulslike" games.
The only time ASMON completed Dark Souls decently was in DS1, and McconnellRet encouraged him several times not to give up.
In Dark Souls 3, unfortunately, the "Vordt's Hammer" ruined the run. This was because the developers placed a ridiculous amount of Titanite Scales too early in the game. Additionally, ASMON was at a significantly high level, defeating the Abyss Watchers at level 45, whereas an average player would be around level 32.
In Dark Souls 2, he gave up on the two occasions he attempted to play it. He never wanted to invest points in Agility to improve his evasion, despite having a significantly high level.
In Bloodborne, his run was average, with classic over-leveling and an overpowered weapon, which he streamed off-camera.
From here on, ASMON always tries to find the equivalent of "VORDT'S HAMMERS" in the soulslike games he plays to emulate what he did in his Dark Souls 3 run.
The two times he has played DS3-CINDER mod, he used the "Vordt hammer" and maintained a high level, creating two nearly identical runs to the original one.
In Elden Ring, he used the "TREE SENTINEL" weapon, the "GOLDEN HALBERD," creating another run similar to his original Dark Souls 3 run. Even McconnelRet told him, "Ah, using the Vordt hammer again..."
In Lies of P, he did the exact same thing, using the two-handed sword for 90% of the game and maintaining his classic over-leveling. This is the only time I've seen him at least "trying."
In Lords of the Fallen, he came close to getting the "Vordt hammer" of the game, the "HUSHED SAINT'S HALBERD," but he couldn't obtain it because he didn't know about the underworld vendor, and he couldn't equip it either due to not having 16 points in DEX.
In conclusion, Lords of the Fallen requires gamesense and mental awareness to be able to play it, which ASMON lacks. Furthermore, while Lies of P is more difficult than LoTF, this game is much harder than DS1, DS2, DS3, Bloodborne, and Elden Ring. Only Sekiro and Lies of P are more challenging.
Oh, if you completed Lords of the Fallen with a level above 70, unfortunately, you over-leveled, and your run doesn't count, even worse if you used an "OP" weapon.
I do agree with him, the start of the game is a really tedious experience when the game already throws a bunch of mobs at you when you are 1/4 into the game. Things like Pieta shouldn't even be the first boss but 2nd or 3rd. The "learning" curve out of the tutorial zone is straight out of mid game kind of experience. Exactly why we saw heck tons of complaints here and reddit about how the game is too difficult and why the game completion rate (at least on steam) is not even 1/10 of total players. I myself shtt on the level design, there are many areas that are just not fun. It's just me adapting and getting over it but it doesn't mean I accept it. People drop games when they lose interest and passion to carry on. Game isn't even 1 month old and we went from 40k to 20k in a week and now 13k in the 2nd week.
The devs thought making a game harder than Fromsoft's games = one upping them, when the truth is Fromsoft's level designs underwent tons of playtest to ensure the experience may be tough, but that's mostly when you are unaware. It's essentially a dungeon crawler, once you know who is where and what is where the 2nd attempt it always easier. Falling for a classic mimic trap? Well learn to tell the difference. Heck even after completing the game I still fall for it when i rush through zones turning half my awareness off because I am "confident". That's the kind of game souls are like and punishing for and it's my own fault. It's not the game's fault but he still blames the game, mimic's been in souls since the start.
Asmon is a pretty casual gamer nowadays and mostly cheese his playthrough if he can just for content and entertaining his chat. He doesn't bother to fully learn a game or know 100%, or heck even 60% of what a game fully has to offer despite blowing his trumpet on how much he love a game. In ER he barely played it after 1 run through of cheesing the game with Jump Heavy(R2) spam. Weapon arts, being a huge part of the content in Elden Ring Fromsoft took from the souls series and upgraded it was totally ignored by Asmon. He deemed it being redundant, never learn about it and calls them useless gimmicks. His experiences with ER just happened to go well because Jump R2 was indeed OP. My point being, he tend to be right about the things he says but that's only when he actually truly like the game himself and pour everything into it like WoW and New World. But when he plays a game solely for content and not really out of passion, he doesn't know how the "full package" of the game because he never bother to explore or learn in order to give proper feedbacks. In LotF's case, it just so happens he can't cheese it. Or perhaps he could if he learn to parry but of course it's another gimmick he doesn't enjoy since it requires him to focus (according to his own words).
Never fully trust a content creator (also his own words). People are bias