Lords of the Fallen

Lords of the Fallen

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♥♥♥♥ dodging
I don't know whose idea it as to put the dodge as just a simple sidestep with the actual dodgeroll being a wildly unpredictable piece of ♥♥♥♥, but it doesn't work with the muscle memory anyone has built with from FromSoft's Souls-likes, or most others for that matter. The dodge feels slow to react, doesn't look like it should dodge at all and doesn't feel as responsive or consistent as it should. Dodgerolling launches you ten yards into a random direction and activating that is just not good. Who designed this?!
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Showing 1-15 of 20 comments
Zordiark Darkeater Oct 26, 2023 @ 6:51am 
It works for me and i prefer it over the constant rolling of other soulslikes. :P
Last edited by Zordiark Darkeater; Oct 26, 2023 @ 6:52am
mziven Oct 26, 2023 @ 6:53am 
Haha, I feel your pain. I've raged about this so many times. I think I will like it more if I didn't drop frames as often or didn't have as many connection/latency issues in PvP. Rolling around in plate Armour always seemed a little odd to me.
Baron01 Oct 26, 2023 @ 6:54am 
Originally posted by Mashed Potatoes Johnson:
I don't know whose idea it as to put the dodge as just a simple sidestep with the actual dodgeroll being a wildly unpredictable piece of ♥♥♥♥, but it doesn't work with the muscle memory anyone has built with from FromSoft's Souls-likes, or most others for that matter. The dodge feels slow to react, doesn't look like it should dodge at all and doesn't feel as responsive or consistent as it should. Dodgerolling launches you ten yards into a random direction and activating that is just not good. Who designed this?!
You need to play the game for more than couple of minutes to complain.

Lords of the Fallen has one of the most generous side-step / dodge rolls in recent memory. The amount of i-frames granted by those moves is incredible and failing to dodge attack patterns once known to you just means this type of game is not for you.

Try dodging in Lies of P and you will realize how good you have it in LotF.
Rodi Oct 26, 2023 @ 7:20am 
It's much better this way, what matters is the iframes and dodging has a lot of iframes here. Rolling everywhere is ridiculous.
Drybonz Dec 9, 2023 @ 12:18pm 
Yeah, I absolutely hate the dodge mechanic in this game as well. In addition to the comments above, I hate that, instead of a proper souls dodge, when you dodge toward an enemy (as we have trained ourselves to do), you often get "stuck" on them instead of getting a clean dodge. They obviously tried very, very hard to make a souls clone, but the areas, like dodging, that they tried to do something different, for whatever reason, just tend to frustrate. I guess some more control mapping options would help (to eliminate the double press to roll by preference), but wouldn't change the overall dodge physics.
Darksidewalker Dec 9, 2023 @ 1:06pm 
Master it and be invincible. :praisesun: Dodge is well implemented, lern the timings...
Or like every DS vet would say: Git gud.
Drybonz Dec 9, 2023 @ 7:32pm 
I am a Dark Souls vet. Dodging in this game is garbage.
mayhem523 Dec 9, 2023 @ 7:52pm 
I am a Dark Souls vet. Dodging in this game is fine.
I 100% ed the game.

Dodging is 100% fine.
Dodging is OP in this game. Inv frame too long lol.
Darksidewalker Dec 10, 2023 @ 12:24am 
Originally posted by Drybonz:
I am a Dark Souls vet. Dodging in this game is garbage.
You are not, nothing of the souls-borne's are 100%'ed. Shame on you :bonfire2:
ShadesArrow Dec 10, 2023 @ 12:48am 
Came to this straight from lies of P and thymesia both have a very similar dodge type to this and most of the time dodging is fine but the camera often makes it trash and the way you move around enemies seems kinda strange especially when I fought KINRANGR GUARDIAN FOLARD he is not an especially difficult boss but when I was fighting him it kept doing this circular movement around him and I would find myself right infront of his ax.
königplatzen Dec 10, 2023 @ 2:09am 
Dodge is fine. Combined with parry, you have a lot of options.
Sometimes its better to don't lock on to get the roll, f.e. with the fire giant guy.
(btw.: Bloodborne is similar)
Destillat Dec 10, 2023 @ 5:52am 
Originally posted by Mashed Potatoes Johnson:
I don't know whose idea it as to put the dodge as just a simple sidestep with the actual dodgeroll being a wildly unpredictable piece of ♥♥♥♥, but it doesn't work with the muscle memory anyone has built with from FromSoft's Souls-likes, or most others for that matter. The dodge feels slow to react, doesn't look like it should dodge at all and doesn't feel as responsive or consistent as it should. Dodgerolling launches you ten yards into a random direction and activating that is just not good. Who designed this?!
hmmm.... bloodborne?
Destillat Dec 10, 2023 @ 5:54am 
Originally posted by mayhem523:
I am a Dark Souls vet. Dodging in this game is fine.
144.1 hour in 1 DS

Pfff, you are just a puppy, bro
First get more hours than me, and then call yourself a vet
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Date Posted: Oct 26, 2023 @ 6:47am
Posts: 20