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Build:
Weapon: Bloody Glory+10, 2 Orimon (Rad scaling), 1 Ruq (Posture dmg)
Off-hand: Sanctified Huntress Shield +5, 3 Nartun (Mana regen)
ring 1: Envenomed Ring (+ charged dmg/posture dmg)
ring 2: Charred Root (cast infernal spells with non-inferno catalyst
pendant: Hallowed Triptych (Holy dmg deal posture dmg)
catalyst: Exacter Scripture +10 (Radiance)
Heavy armor
Buffs:
Aura of Tenacity (- 25% dmg) - never runs out due to mana regen
Adyr's Rage ( + 10% dmg buff)
Adyr's Hardiness (- 25% dmg)
Radiant Weapon (radiant dmg buff)
Unripe Berries (endurance regen)
Attack with nothing but fully charged strong attacks. It does not do insane damage, but it is very effective at posture breaking which is the build focus.
edit:
It's also very tanky
Also, between NG+1 and NG+4, the bosses have little to no difference in difficulty, as I was able to defeat Lightreaper in NG+4 in the first encounter, around level 240 before the nerfing.
So, I would assume the NG+ bosses are now much less challenging to defeat.